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Steam News2 September 20241y ago

Demo Update Version 8.2: New Features and Fixes

Development Update! Over the last month I've been getting to the point of finalizing the game for chapter one and been trying to improve systems that were in place and upgrade them.

In this update6

Full notes

Full Quietus Allurement update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedDevelopment Update!Over the last month I've been getting to the point of finalizing the game for chapter one and been trying to improve systems that were in place and upgrade them. This is a smaller patch but it changes so much that I needs to be done. I'm really excited for people to try out the new upgrades and fixes.
changedPatch Notes!Added: Controls for controller are still work in progress but we are really close to having this done! Below shows what is not in game yet. Added: You will now get a popup saying game saved when saving the game! Changed: Level 2 Mission Details Have been updated to prepare for the full game release!! Changed: Options menu layout is different mainly for controls and overall look changed. This change I thought was necessary to make things more uniform and streamlined. Fixed: Chapter 1 level 1 storylines bug when staying in bed! Fixed: when quitting the main menu it stops all sounds fixing possible cases of audio not stopping when needed to. Fixed: Save game button in mission details didn't work. Fixed: Voices after saving and restarting the level did not go back to the beginning of the level. Fixed: when loading the game with voices it would bug out and not continue the audio.. Fixed: Healthpad crashing game after making changes in the settings menu Fixed: Flame didn't have lighting to it.
addedSnipers (Applies to All)Changed: Sniper Scopes now draw the zoom level Changed: Snipers now have different zoom Levels.
addedHeavy WeaponsOne Shot Damage Was 12-15 now is been increased to 20-23 Uses New projectile system this change is to make explosions look more realistic and doesn't go through walls like the other one did. With this change The weapon damage had to be changed, Wreckener Uses New projectile system this change is to make explosions look more realistic and doesn't go through walls like the other one did. With this change
changedController Binds! Not shown in game yet!RT SHOOTING RB melee/INTERACT BUTTON
changedController Binds! Not shown in game yet!Right Analog Stick Aiming/Mouse Movement Pressed Crouched

Quietus Allurement changes

addedOver the last month I've been getting to the point of finalizing the game for chapter one and been trying to improve systems that were in place and upgrade them. This is a smaller patch but it changes so much that I needs to be done. I'm really excited for people to try out the new upgrades and fixes.
changedAdded: Controls for controller are still work in progress but we are really close to having this done! Below shows what is not in game yet. Added: You will now get a popup saying game saved when saving the game! Changed: Level 2 Mission Details Have been updated to prepare for the full game release!! Changed: Options menu layout is different mainly for controls and overall look changed. This change I thought was necessary to make things more uniform and streamlined. Fixed: Chapter 1 level 1 storylines bug when staying in bed! Fixed: when quitting the main menu it stops all sounds fixing possible cases of audio not stopping when needed to. Fixed: Save game button in mission details didn't work. Fixed: Voices after saving and restarting the level did not go back to the beginning of the level. Fixed: when loading the game with voices it would bug out and not continue the audio.. Fixed: Healthpad crashing game after making changes in the settings menu Fixed: Flame didn't have lighting to it.
addedChanged: Sniper Scopes now draw the zoom level Changed: Snipers now have different zoom Levels.
addedOne Shot Damage Was 12-15 now is been increased to 20-23 Uses New projectile system this change is to make explosions look more realistic and doesn't go through walls like the other one did. With this change The weapon damage had to be changed, Wreckener Uses New projectile system this change is to make explosions look more realistic and doesn't go through walls like the other one did. With this change
changedRT SHOOTING RB melee/INTERACT BUTTON

Development Update!

Over the last month I've been getting to the point of finalizing the game for chapter one and been trying to improve systems that were in place and upgrade them. This is a smaller patch but it changes so much that I needs to be done. I'm really excited for people to try out the new upgrades and fixes.

Patch Notes!

Added

Controls for controller are still work in progress but we are really close to having this done! Below shows what is not in game yet.

Added

You will now get a popup saying game saved when saving the game!

Changed

Level 2 Mission Details Have been updated to prepare for the full game release!!

Changed

Options menu layout is different mainly for controls and overall look changed. This change I thought was necessary to make things more uniform and streamlined.

Fixed

Chapter 1 level 1 storylines bug when staying in bed!

Fixed

when quitting the main menu it stops all sounds fixing possible cases of audio not stopping when needed to.

Fixed

Save game button in mission details didn't work.

Fixed

Voices after saving and restarting the level did not go back to the beginning of the level.

Fixed

when loading the game with voices it would bug out and not continue the audio..

Fixed

Healthpad crashing game after making changes in the settings menu Fixed: Flame didn't have lighting to it.

Weapon Changes

Snipers (Applies to All)

Changed: Sniper Scopes now draw the zoom level Changed: Snipers now have different zoom Levels.

Heavy Weapons

One Shot Damage Was 12-15 now is been increased to 20-23 Uses New projectile system this change is to make explosions look more realistic and doesn't go through walls like the other one did. With this change The weapon damage had to be changed, Wreckener Uses New projectile system this change is to make explosions look more realistic and doesn't go through walls like the other one did. With this change

Controller Binds! Not shown in game yet!

LT AIMING LB

RT SHOOTING RB melee/INTERACT BUTTON

Left Analog Stick LEFT/Right Pressed Sprinting

Right Analog Stick Aiming/Mouse Movement Pressed Crouched

Select Start Pause/Resume

Later Build updates

NO notification when controller drops connection.. Need to add something Audio fixes for when using a controller!

Source

Steam News / 2 September 2024

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