In this update2
Full notes
Full Quietus Allurement update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Balance
- Maps
Quietus Allurement changes
General Update
You might be wondering why there hasn't been an update lately. Well I've had a lot of things come up as of late to finding out that my two people that I had doing voices for my game decided it was best for me to go with someone else. So I've been taking a break from the game to find more people and we got 2 new people! which are amazing!
Voice Line Update
It's been a lot of work to redo stuff I had already done so it was a bit of a setback but I’m hoping now we are stronger than ever! So play the first level again to hear the new voices! I really hope you all enjoy it! We are still looking into future changes to level 1.
Patch Notes
Global Changes
Added Raycast lighting for non-moving objects/bullet flare. Developer Comments The bullet flare and moving lights cause way too much of a performance loss so we have decided to not add this at this time. It may stay like this unless something changes.
Fixed: The player was able to wall climb. This was to fix something in the previous update that had to roll back. Not sure what was lost.
Fixed: Slowed bullets down a little to account for some collisions not registering.
Fixed: Level 4 Elevator level to not have an exit sign.
Changed: Voice lines have been updated to the new actors.
Changed: health packs now heal for more health
Changed: lights now have different light sizes due to this new system.
Changed: Fire does less damage to you The after effects are less damaging now.
Changed: Gameplay music is now quieter to account for hearing voice lines better. Found a bug in the engine that wasn’t changing the audio correctly so I had to change the actual audio.
Changed: Level 5 lighting due to the change of the raycast lighting.
Survival
Developer comments: We are still working on the overall design of the map but I think with the changes we have made so far, is going to make this a much playable and survivable experience where you could play this longer than a few rounds.
Fixed Survival perk weren't spawning the text
Fixed: How many health kits you had weren’t drawing.
Changed: Health perk text got updated to Medkits
Changed: You can now see what is behind the door a bit as the view point moves a little now instead of stationary.
Changed: Med kits are now given to you when you complete a round if you don't have 3 already.
Weapon Changes
Electric
Fixed: Fire rate has now been set and it makes the gun sound a lot better and doesn't drain ammo anymore in full auto.
Source
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