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Steam News22 October 20258mo ago

Quietus Allurement Demo Update 14: Raycast lights/Voice Actor update

General Update You might be wondering why there hasn't been an update lately. Well I've had a lot of things come up as of late to finding out that my two people that I had doing voices for my game decided it was best fo

In this update2

Full notes

Full Quietus Allurement update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Balance
  • Maps
addedGeneral UpdateYou might be wondering why there hasn't been an update lately. Well I've had a lot of things come up as of late to finding out that my two people that I had doing voices for my game decided it was best for me to go with someone else. So I've been taking a break from the game to find more people and we got 2 new people! which are amazing!
addedVoice Line UpdateIt's been a lot of work to redo stuff I had already done so it was a bit of a setback but I’m hoping now we are stronger than ever! So play the first level again to hear the new voices! I really hope you all enjoy it! We are still looking into future changes to level 1.
addedPatch NotesAdded Raycast lighting for non-moving objects/bullet flare. Developer Comments The bullet flare and moving lights cause way too much of a performance loss so we have decided to not add this at this time. It may stay like this unless something changes.
fixedPatch NotesFixed: The player was able to wall climb. This was to fix something in the previous update that had to roll back. Not sure what was lost.
fixedPatch NotesFixed: Slowed bullets down a little to account for some collisions not registering.
fixedPatch NotesFixed: Level 4 Elevator level to not have an exit sign.

Quietus Allurement changes

addedYou might be wondering why there hasn't been an update lately. Well I've had a lot of things come up as of late to finding out that my two people that I had doing voices for my game decided it was best for me to go with someone else. So I've been taking a break from the game to find more people and we got 2 new people! which are amazing!
addedIt's been a lot of work to redo stuff I had already done so it was a bit of a setback but I’m hoping now we are stronger than ever! So play the first level again to hear the new voices! I really hope you all enjoy it! We are still looking into future changes to level 1.
addedAdded Raycast lighting for non-moving objects/bullet flare. Developer Comments The bullet flare and moving lights cause way too much of a performance loss so we have decided to not add this at this time. It may stay like this unless something changes.
fixedFixed: The player was able to wall climb. This was to fix something in the previous update that had to roll back. Not sure what was lost.
fixedFixed: Slowed bullets down a little to account for some collisions not registering.

General Update

You might be wondering why there hasn't been an update lately. Well I've had a lot of things come up as of late to finding out that my two people that I had doing voices for my game decided it was best for me to go with someone else. So I've been taking a break from the game to find more people and we got 2 new people! which are amazing!

Voice Line Update

It's been a lot of work to redo stuff I had already done so it was a bit of a setback but I’m hoping now we are stronger than ever! So play the first level again to hear the new voices! I really hope you all enjoy it! We are still looking into future changes to level 1.

Patch Notes

Global Changes

Added Raycast lighting for non-moving objects/bullet flare. Developer Comments The bullet flare and moving lights cause way too much of a performance loss so we have decided to not add this at this time. It may stay like this unless something changes.

Fixed: The player was able to wall climb. This was to fix something in the previous update that had to roll back. Not sure what was lost.

Fixed: Slowed bullets down a little to account for some collisions not registering.

Fixed: Level 4 Elevator level to not have an exit sign.

Changed: Voice lines have been updated to the new actors.

Changed: health packs now heal for more health

Changed: lights now have different light sizes due to this new system.

Changed: Fire does less damage to you The after effects are less damaging now.

Changed: Gameplay music is now quieter to account for hearing voice lines better. Found a bug in the engine that wasn’t changing the audio correctly so I had to change the actual audio.

Changed: Level 5 lighting due to the change of the raycast lighting.

Survival

Developer comments: We are still working on the overall design of the map but I think with the changes we have made so far, is going to make this a much playable and survivable experience where you could play this longer than a few rounds.

Fixed Survival perk weren't spawning the text

Fixed: How many health kits you had weren’t drawing.

Changed: Health perk text got updated to Medkits

Changed: You can now see what is behind the door a bit as the view point moves a little now instead of stationary.

Changed: Med kits are now given to you when you complete a round if you don't have 3 already.

Weapon Changes

Electric

Fixed: Fire rate has now been set and it makes the gun sound a lot better and doesn't drain ammo anymore in full auto.

Source

Steam News / 22 October 2025

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