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Full Quietus Allurement update
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What changed
- Gameplay
Quietus Allurement changes
I know this post is a little late; things have been very busy as of late. Happy holidays to all who celebrate! I’m making this post to give you all an update on what things are looking like right now. With everything getting so busy and having to redo some things, it’s really pushed progress back a little. But here’s what I can confirm for sure!
Completed Reworks
Level 1 has been changed to look more like a proper platformer! The level is a bit smaller to make it feel like a quicker tutorial, which is how it should be. Further changes may still be made depending on how things go.
Still in Progress Rework
We are still working on improving the survival experience. Right now, it’s gotten a bit better, but I still want to make further changes.
Demo Update Coming Soon
Along with those reworks, we have some news about our lighting system. Our current new lighting system isn’t quite hitting the mark. In the upcoming update, we’ll be reverting back to our old system because we know it’s tried, tested, and working just fine. At the moment, I’m not sure if another system will be introduced in the future. If it is, it would require a complete rework.
Future Plans
We’re continuing to make progress on the game, and I’m hoping 2026 will bring even more improvements and progress. We could potentially see some really cool things happening soon! We don’t have many details yet, as we’re still figuring out how everything should work, but once we do, we’ll have more news and updates to share.
Source
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