Full notes
Full PunjiVR: The Vietnam War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
PunjiVR: The Vietnam War changes
The campaign will focus on the Battle of Huế, and it will be split into two parts:
The PAVN-VC capture of the city
The counterattacks and eventual recapture of the city by US Marines and ARVN
The campaign will be based on real engagements and events of the battle, and it will offer a good variety of gameplay and scenarios.
The first part will include sapper operations, like the attack of the Chanh Tay gate where PAVN sappers snuck into the Citadel dressed as ARVN soldiers to kill the guards and open the gate for a larger force to enter. It will also include 'louder' missions like ambushes and night-time assaults lit by flares.
The second part will include 'heavier' missions and engagements, featuring things like recoiless rifles and tanks. There'll be house-to-house combat with traps and dug-in enemies, sniper nests, machine gunners, and overall intense urban fighting.
Allied bots will be present in nearly all of the missions.
-----
Instead of looking at the campaign as just another mission, I'll be putting it on a higher pedestal to work towards, essentially making it the main goal for this year. This means that each update will contribute to its creation.
The first focus will be to add all of the pieces that are needed, including:
Placeable Traps (like claymores, satchel charges, tripwires...)
Recoiless Rifle
Urban Environments
Tanks
Stealth improvements to AI
Combat Improvements to AI
ARVN Faction
PAVN Faction
Each of these features will include additional content with their release, so for example, the traps update will include a tower defense mission with it so that you have somewhere to use them. The stealth update will include a sapper mission, simple missions set in urban environments will get added, etc...
So working towards the larger goal of the full campaign will beef up Punji with a lot of smaller content in the process.
-
Once all of the pieces are ready, the campaign will begin direct development.
There will be about 5 missions per part, and each part will be released as a singular major update so that you get the full experience at once without needing to wait. If you don't mind trying out the missions earlier (and in less-polished states), you'll be able to do so with the test branch, which will be used heavily for these two updates.
----
These changes will push multiplayer back most likely until the next year, but it will be easier to dedicate my full focus on it by then, since the singleplayer build will be very sturdy with a lot of content.
I'll take a few more days to ease back into development from my break, so expect some delay with the first set of progress updates. Now that things are planned out though, I'm excited to get back into it and I look forward to seeing a lot of the new features (especially tanks!).
I look forward to hearing what you all think of the plan, so don't hesitate to share your thoughts in the comments, forums, or through the links below.
Thank you all and remember to keep your eyes on the treeline!
---
Credit for Background of Thumbnail Image: By USMC Archives from Quantico, USA - Marines Fire From a House Window, February 1968, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=68684532
Source
Changelog.gg summarizes and formats this update. How we read updates.
