In this update4
Full notes
Full PunjiVR: The Vietnam War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Store
- Balance
PunjiVR: The Vietnam War changes
Highlights:
Added chest inventory offset adjustment
Adjust how the chest inventory is positioned and rotated on your character.
Added alternative chest inventory layouts
Layout 1: Default Layout 2: Mirrored Default Layout 3: Centered (Dump pouch on bottom-center, socket pouches on sides)
Added new settings:
Easier reloading (makes it easier to load magazines into guns) Easier grenade throwing (reduces the force needed to throw grenades; useful for players with small VR playspaces) Specific audio adjustment (adjust volume of specific fields (i.e., voices, environment, gunshots, footsteps...)) Grip-grab (white grab) options for gun bolts and loaded magazines
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Major Changes/Fixes:
Fixed grab offsets and poses on items that needed it (Grab points that were held wrong or held in a way that made reloading/handling difficult. (Forward grip on mosin, handguns, small magazines, and more))
Made grenade throwing easier
Adjusted inventory colliders for all items to make them easier to store and more accurate to the item model
Revised menu and settings to look and operate better
Can now store dropped ammo crates in rucksack
Haptics now affects your other hand if it's grabbing the gun too
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Other Changes/Fixes:
Extended bolt release trigger on AR-pattern rifles
AKM charging handle goes back farther to its real life distance
Tightened up bipods for XM21 and DP28
Fixed tokarev magazine's trigger collider (for reloading)
Adjusted dump pouch model to make its bounds easier to see
Added button to lock the settings panel in place
Added audio clips to healing and getting injured
Can no longer open inventory if the menu is open
Can no longer use UI when grabbing or hovering over a T-grab point
Improvements to how well the chest inventory centers itself and follows the player
Storing guns with bipods now closes their bipods to prevent physics errors
Storing the M79 in your shoulder slots now closes the action to prevent physics bugs
Fixed issue with M79 breaking after storing in rucksack
Fixed recoil on M79 cut
Added haptics to static guns
Can no longer load mosins when the bolt is closed
Fixed bug where you couldn't hold the mosin obrez with one hand only
Fixed issue with custom loadouts not loading on some missions
Fixed issue with custom loadouts not properly clearing certain items during loadout saving
Fixed bug that made player-physics freak out when moved to spawn point (seen on Port and Intro)
Getting killed now drops your held items
Storing items with bipods, break actions, etc. in the rucksack now closes the action before storing to prevent physics bugs
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Closing:
Most of these changes and fixes were taken from the recent survey, so thank you to everyone who submitted responses for that.
The next focus will be to add new mission content to the game. I won't be sharing any of the plans yet, since they're likely to change, but the goal for the new mission is to make it different than anything currently in the game, so be on the lookout for the upcoming info on that.
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As always, if you find any bugs, have any suggestions, or want to share your opinion, head over to the Steam forums, to the comments of this post, or through any of the links below. Thank you all and remember to keep your eyes on the treeline!
Source
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