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Steam News19 June 202617d ago

Update 8.5

New Map (Preview Only): Operation Red Forest will be the first Medium-Scale mission for PunjiVR. Check out the previous announcement HERE for details on the mission.

In this update1

Full notes

Full PunjiVR: The Vietnam War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions5 changes0 removals
  • Maps
  • Gameplay
  • Fixes
changedNew Map (Preview Only) :Operation Red Forest will be the first Medium-Scale mission for PunjiVR. Check out the previous announcement HERE for details on the mission.
addedNew Map (Preview Only) :The map is 'preview only', meaning there are no bots or mission objectives yet (they will be added next update). The map itself is complete, though (minus some polishing and minor bug fixes, which will be included with Update 9, too), so feel free to explore it and get a feel for how gameplay will work when the mission is released. Custom loadouts are enabled for it, too.
changedNew Map (Preview Only) :--
changedOther Changes/Fixes:Optimized bullet impact effects
addedOther Changes/Fixes:Added bullet impacts to plants and foliage
fixedOther Changes/Fixes:Made menu easier to see on dark maps

PunjiVR: The Vietnam War changes

changedOperation Red Forest will be the first Medium-Scale mission for PunjiVR. Check out the previous announcement HERE for details on the mission.
addedThe map is 'preview only', meaning there are no bots or mission objectives yet (they will be added next update). The map itself is complete, though (minus some polishing and minor bug fixes, which will be included with Update 9, too), so feel free to explore it and get a feel for how gameplay will work when the mission is released. Custom loadouts are enabled for it, too.
changed--
changedOptimized bullet impact effects
addedAdded bullet impacts to plants and foliage

New Map (Preview Only):

Operation Red Forest will be the first Medium-Scale mission for PunjiVR. Check out the previous announcement HERE for details on the mission.

The map is 'preview only', meaning there are no bots or mission objectives yet (they will be added next update). The map itself is complete, though (minus some polishing and minor bug fixes, which will be included with Update 9, too), so feel free to explore it and get a feel for how gameplay will work when the mission is released. Custom loadouts are enabled for it, too.

---

Other Changes/Fixes:

  • Optimized bullet impact effects

  • Added bullet impacts to plants and foliage

  • Made menu easier to see on dark maps

  • Reworked + optimized lighting on Firefight

  • Fixed lighting + transparency issues on firefight (smoke effects, menu, etc. work properly)

  • Fixed mosin forward-hand grab point being awkward

  • Fixed bug where you could collect more intel than required on Tunnel Rat

  • Fixed 1911 magazine's position when stored in the chest inventory

  • Moved secret M14 magazine to a better location to prevent confusion with the weapon that it goes to

  • Added carry handle grab point to M16-pattern rifles

---

Closing:

The next stage will be to create new bots specifically for this mission. I have some unique ideas for them that will make them as challenging and as interesting as real players, so stay tuned for more info!

After the new bots are created, I'll work on the mission logic. There will likely be a few test builds for this stage to not only catch bugs, but also to optimize the mission's balancing and gameplay.

I look forward to hearing your thoughts on the new map, and if you have any suggestions or find any bugs on it, don't hesitate to reach out in the comments, Steam forums, or through one of the links below. Thank you all for your patience and continued support, and remember to keep your eyes on the treeline!

Discord Subreddit

Source

Steam News / 19 June 2026

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