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Steam News4 March 20264mo ago

Update 7

Highlights: DP 28 Suppressed PPK TT-33 Item Spawner --- Major Changes/Fixes: Made all guns easier to reload while still making them require some precision New level selector Bots are less talkative A lot of fixes to cus

In this update1

Full notes

Full PunjiVR: The Vietnam War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes8 additions3 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
fixedMajor Changes/Fixes:Made all guns easier to reload while still making them require some precision
addedMajor Changes/Fixes:New level selector
fixedMajor Changes/Fixes:Bots are less talkative
fixedMajor Changes/Fixes:A lot of fixes to custom loadouts (they should work properly now!)
fixedOther Changes/Fixes:Fixed collider and physics issues with rampart props
fixedOther Changes/Fixes:Revised faction system for easier future additions

PunjiVR: The Vietnam War changes

fixedMade all guns easier to reload while still making them require some precision
addedNew level selector
fixedBots are less talkative
fixedA lot of fixes to custom loadouts (they should work properly now!)
fixedFixed collider and physics issues with rampart props

Highlights:

  • DP 28

  • Suppressed PPK

  • TT-33

  • Item Spawner

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Major Changes/Fixes:

  • Made all guns easier to reload while still making them require some precision

  • New level selector

  • Bots are less talkative

  • A lot of fixes to custom loadouts (they should work properly now!)

Other Changes/Fixes:

  • Fixed collider and physics issues with rampart props

  • Revised faction system for easier future additions

  • Added new uniform accessories to Northern bots

  • Updated models for 7.62x25 round and casing

  • Fixed foliage meshes not rendering properly on Port and Last Stand

  • Added more invisible walls on Port to stop player from accidentally going out of bounds

  • Fixed collision sounds not playing sometimes

  • Fixed issue with rucksack not loading custom loadouts

  • Fixed issues with custom loadouts loading items from previous saved loadouts

  • Fixed M79 not being able to be stored in rucksack

  • Fixed custom inventory breaking from trying to save certain items

  • Removed unfair enemy spawns on Port

  • Added Double PPK loadout to Port loadouts

  • Adjusted combat and sight ranges for enemies on Port

  • Your inventory is now brighter and easier to see on Extraction

  • Added PPK loadout to Tunnel Rat loadouts

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Closing:

The DP28 and suppressed PPK are now my favorite guns in the game. I added a double PPK loadout to Port's loadout pool, so you can have fun going full Agent 47, but keep in mind that there's no slide release on the pistols and they have to be manually released, so reloading will take some extra skill having to manage two at once.

The new item spawner should make everything a lot easier and smoother too. Thank you to the Discord members that helped with how items should be categorized!

The next update will be adding some new missions (plural) that will be familiar to those who played Version 1...

Stay tuned for more info

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As always, if you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and remember to keep your eyes on the treeline!

Discord Subreddit

Source

Steam News / 4 March 2026

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