Full notes
Full Project: The MIR Incident update
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What changed
- Store
- Gameplay
- Balance
Bugfix: When collecting some items, the info showed the wrong amount.
An attack was performed when clicking on the skip/pause button in the dialog.
The 'Resolution' options showed the same resolutions multiple times on monitors with multiple supported refresh rates.
Citizens/Livestock did not show aggressive behavior towards the player when attacked with abilities.
Balancing (Character): All: Run/Sprint speed increased (+20%).
Platypus: Increased chance of poisoning in melee (0% -> 10%).
Platypus: Increased chance of poisoning in ranged combat (20% -> 35%).
Snake: Increased chance of poisoning in melee (0% -> 50%).
Balancing (Equipment): Nitrogen Vial: Increased status effect duration (10s -> 12s).
Poison Vial: Increased status effect duration (5s -> 8s).
Flammable Vial: Increased status effect duration (5s -> 8s).
Usability: Equipment: Better description of passive skills.
Player Character: Jump acceleration has been increased.
Gameplay: Another stove and an alchemy table were placed in the level.
Hint dialogues about the gorilla boss fight have been shortened.
Light from lamps/windows have been improved in several places.
Enhanced interaction with physics objects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
