HomeGamesUpdatesMethodology
Steam News25 August 202510mo ago

Update 3.2

Known Issues: Performance drops during Arcade-Horde-Levels due to a high number of enemies. Performance has been already improved, but is still not satisfactory. Work is continuing on this for the next update.

Full notes

Full Project: The MIR Incident update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions8 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Store
changedPerformance drops during Arcade-Horde-Levels due to a high number of enemies. Performance has been already improved, but is still not satisfactory. Work is continuing on this for the next update. Alternatively, the Vsync can be deactivated and switched to Window-Mode. This solves the performance issues.
changedImproved character hitboxes.
changedImproved animations for wolves and dogs.
addedNew graphics.
addedNew music.
addedA German voice acting has been added.

Known Issues:

  • Performance drops during Arcade-Horde-Levels due to a high number of enemies. Performance has been already improved, but is still not satisfactory. Work is continuing on this for the next update.

    Alternatively, the Vsync can be deactivated and switched to Window-Mode. This solves the performance issues.

General:

  • Improved character hitboxes.

  • Improved animations for wolves and dogs.

  • The monitor frequency can now be set manually in the options.

  • New graphics.

  • New music.

Campaign:

  • A German voice acting has been added.

  • The Forest-Level on Earth is now fully accessible, however still a work in progress.

Arcade:

  • A new arcade level has been added.

  • Player character head is now freely selectable.

AI:

  • Ragdoll-Effects for characters have been added.

  • The AI is now allowed more freedom of movement, less precise but smoother movements.

Bugfix:

  • Character flickering at the camera edge should be fixed.

  • Parallax-Background flickering on 4k monitors should be fixed.

  • Auto-Equip of spears and shields should now be possible.

  • Dead companions should have their full equipment back when reloading.

  • Characters looking backward during the jump attack should be fixed.

  • The map should be displayed correctly again when zooming in/out.

Performance:

  • Character collision detection should now be more efficient.

  • Sprite-Skins should now be more efficient.

  • Pathfinding should now be more efficient.

  • Ragdoll-Effects can be turned on/off via the options.

  • Post-Processing-Shaders can be turned on/off via the options.

  • Post-Processing-Shaders have been internally disabled for Horde levels.

Online-Multiplayer (put on hold):

  • An Online-Multiplayer was worked on for this release.

    Steam-Matchmaking was successfully implemented. Player characters were successfully synchronized. Destructible objects were successfully synchronized. Collectable items were successfully synchronized.

  • However, further development was put on hold due to a lack of resources. However, if there is demand, it can be reinstated. The necessary know-how and code are available. A complete online multiplayer implementation is estimated to take 6 months.

The next update is planned for November. Have a nice day and a blessed week.

Source

Steam News / 25 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.