Full notes
Full Project: The MIR Incident update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Maps
- Store
Known Issues:
Performance drops during Arcade-Horde-Levels due to a high number of enemies. Performance has been already improved, but is still not satisfactory. Work is continuing on this for the next update.
Alternatively, the Vsync can be deactivated and switched to Window-Mode. This solves the performance issues.
General:
Improved character hitboxes.
Improved animations for wolves and dogs.
The monitor frequency can now be set manually in the options.
New graphics.
New music.
Campaign:
A German voice acting has been added.
The Forest-Level on Earth is now fully accessible, however still a work in progress.
Arcade:
A new arcade level has been added.
Player character head is now freely selectable.
AI:
Ragdoll-Effects for characters have been added.
The AI is now allowed more freedom of movement, less precise but smoother movements.
Bugfix:
Character flickering at the camera edge should be fixed.
Parallax-Background flickering on 4k monitors should be fixed.
Auto-Equip of spears and shields should now be possible.
Dead companions should have their full equipment back when reloading.
Characters looking backward during the jump attack should be fixed.
The map should be displayed correctly again when zooming in/out.
Performance:
Character collision detection should now be more efficient.
Sprite-Skins should now be more efficient.
Pathfinding should now be more efficient.
Ragdoll-Effects can be turned on/off via the options.
Post-Processing-Shaders can be turned on/off via the options.
Post-Processing-Shaders have been internally disabled for Horde levels.
Online-Multiplayer (put on hold):
An Online-Multiplayer was worked on for this release.
Steam-Matchmaking was successfully implemented. Player characters were successfully synchronized. Destructible objects were successfully synchronized. Collectable items were successfully synchronized.
However, further development was put on hold due to a lack of resources. However, if there is demand, it can be reinstated. The necessary know-how and code are available. A complete online multiplayer implementation is estimated to take 6 months.
The next update is planned for November. Have a nice day and a blessed week.
Source
Changelog.gg summarizes and formats this update. How we read updates.
