Full notes
Full Project: The MIR Incident update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
General:
Project was updated to Unity 6.
Ambient-Occlusion has been added.
Ragdoll-Effects now also work during Knockback. (not for player/companions)
New graphics.
New audio files.
Player:
New character class 'Infected' has been added.
The character class 'Boxer' now has a chance to stun enemies.
The character class 'Hunter' now has a chance to ignore armor.
Equipment:
New equipment has been added.
Old status effect system has been replaced by a new one.
New status effects have been added.
New equipment attributes have been added.
Some weapons now have status effects.
Some helmets/armor now provide additional attribute values.
Campaign:
More rooms have been decorated in the 'Forest' level on 'Earth'. (work in progress)
Arcade:
A new level has been added under the 'Hunting' category.
A new 'Dungeon' category and a corresponding level have been added. (work in progress)
In the 'Horde' category, the shop now offers a randomly generated inventory.
Levels in the category 'Hunting' have been redecorated.
Bugfix:
Twice displayed or skipped location information should be fixed.
Auto-Aim is now canceled when the player looks away from the target.
Incorrect parallax background lighting at night should be fixed.
Ragdoll-Effect distortions/twisting should be fixed.
Performance:
Most projectiles are no longer destroyed after use but recycled.
Pathfinding is no longer calculated continuously but only as needed.
Improved surface collider generation.
Ambient-Occlusion can be turned on/off via the options.
The next update is planned for February. Have a nice day and a blessed week.
Source
Changelog.gg summarizes and formats this update. How we read updates.
