Full notes
Full Project: The MIR Incident update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Performance
- Fixes
Known Issues:
Lags in Horde-Levels on high difficulties when Vsync is active (due to large amount of enemies). A possible workaround is deactivating the Vsync within the options (can lead to small graphics distortions). We will try to find a solution until the next release.
General:
Character hitboxes have been improved.
Headshots now cause increased damage.
Limb hits now deal reduced damage.
Improved animations for raptors.
New music and sound effects.
New graphics.
Player:
Character classes are now available.
Ammunition is now significantly cheaper.
Auto-Equip when picking up items, if the equipment slot is free.
Ledge-Grab is now also possible while jumping/falling.
Quick-Loot is now available. (See Options)
AI:
AI now searches for healing when health is low.
AI now searches for equipment when nothing is equipped.
AI now tries to save itself via a Ledge-Grab when falling.
Companions now help with looting. (See Options)
Campaign:
English voice acting is now available (German will follow).
Arcade:
New arcade levels have been added.
- HordeRandom events have been added.
Hunting: Player now starts with a random ranged weapon.
- RiddleTime limit due to escaping gas added.
Bugfix:
Excessive overlapping of sound effects should be fixed.
Performance drops due to too many sound effects should be reduced.
Performance drops due to too many AI characters should be reduced. (See Options)
Characters/AI walking backwards should be fixed.
The next update is planned for August. Have a nice day and a blessed week.
Source
Changelog.gg summarizes and formats this update. How we read updates.
