Full notes
Full Project Exodus update
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What changed
- Gameplay
- UI and audio
- Store
- Maps
- Fixes
- Performance
Project Exodus changes
New Content
New Artifacts in Warehouse:
Pliers
Oil Bottle
Changes
Now it informs you why you cannot travel when pressing the red ship button, instead of doing nothing.
Now it is not necessary to sleep. Everything is automatically saved when buying/selling, and you can simply travel again after arrival.
Removed the house in the cave.
Rework of Warehouse (WIP Alpha).
Artifacts:
The two types of crystals (green and red) now resist hits better and emit a sound when broken.
Enemies
The Hand temporarily disabled.
Spikroll can no longer be caught, so it will no longer provide biomass. It will be an "obstacle" type enemy.
Balancing
Warehouse:
Enemy spawn time has been reduced.
There is more total biomass.
Enemies:
Nimbus will execute its final attack if it sees a net in its field of view within 10 m.
Statue's sound radius increased.
Bug fixes
Fixed a bug that prevented purchasing in the shop if you added the same item to the cart twice and then deleted it.
You can no longer exit the maps.
Prices are now shown when buying a net.
Texts are now properly formatted.
Fixed the ramp bug in Warehouse.
Unexpected crashes are believed to be fixed.
Item icons always appear.
The quota you sell now corresponds to the biomass present on the ship.
Source
Changelog.gg summarizes and formats this update. How we read updates.
