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Full Primarch update
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Repeated intro
Hey all. Another chunky patch.
What changed
- Gameplay
- Compatibility
Primarch changes
Ticking off a bunch of 'to do's as well as a rework of Summons and Structures. I've delayed any enemy rebalancing to the next patch. Implementing the combat log will soon become my main focus, then it will be rolling out all the additional content after that.
Beta v0.3.4:
General
There's a new subtle animation on the skill tray when spending energy.
A new display shows the current combat challenge (if any) after starting combat, so it can always be checked.
Damage text now overlaps less.
Tribe skill drafts now consistently have 2 skills from their primary element, and 1 from their secondary element, including when rerolled.
The Brawler has had the damage required to gain 1 Fury reduced from 60 > 40. The damage dealt by their landing has been reduced from 125 > 100.
A new talent has been added called Adaptive which limits Injuries inflicted on you to 4. This new talent has replaced Battle Hardened on all bosses.
Skills
The skills Reinforce, Elemental Fury, and Capacitor have reduced Time and their Structures have +50 HP. The skills now also grant an immediate effect similar to what the Structure's skill is:
Reinforce effect added: You and allies in Range heal 50 HP and gain 3 Bulk.
Elemental Fury effect added: You and allies in Range gain 3 Inflame and 2 Vigor.
Capacitor effect added: You and allies in Range gain 2 Haste and 2 Elusive.
The shield increase granted by the Reinforce skill's secondary effect now takes place at the end of the skill, so it will apply to any shield the skill creates.
The Fire Claw secondary effect which consumes Wildfire now deals Piercing Damage, but is no longer considered Fire Damage.
The Sacred Flame skill now creates Wildfire surrounding affected enemies instead of in the affected Area.
The Storm Keeper skill now applies Elusive to all Shimmer Crows on each use, instead of them gaining it only when they are summoned. The energy cost of the secondary effect has been reduced from 2 > 1.
Doubled the damage of the Zapper skill.
The Zapper skill's secondary effect now grants Vigor to Structures in Range at the end of the skill, instead of to Structures in the affected Area.
The Static Shock skill no longer has Spread and requires 1 additional Hit to apply an Injury.
The Phylactery skill now deals damage to increase the HP of the Blood Vessel.
Summons & Structures
Every Summon and Structure now gain a status effect called Protection when they are created. Protection reduces damage taken by 80% for 2 seconds. Protection is not considered a Blessing.
Talents and Trinkets which trigger from dealing Hits now activate when your allies deal a Hit (Zen, Antique Scope, Heavy Weight, Beating Heart).
All effects which increase your skill damage now apply to allies created by a skill (eg. The Brawler mastery and talents like Savagery, Marksman, or Devotion).
All skill effects which refer to you in the effect will now continue to reference you even if it's an ally dealing the damage. Here's some examples:
If Bone Spur is fused to a summoning skill, the summons will force enemies to attack you, keeping themselves safe.
If Last Stand or Siphon is fused to a summoning skill, you will gain the Shield and not the summon.
If Bombard is fused to a summoning skill, you will gain the Blessing and not the summon.
If Blight is fused to a summoning skill, the effect references your distance from the target, not the summon.
If Wild River or Flame Breath is fused to a summoning skill, your current energy or Speed is referenced, not the summon.
Death Damage dealt by allies now heals their master instead of themselves.
Additional text has been added to verify the Blood Vessel Structure taking damage for you ignores Protection.
The damage dealt by the Undead summon has been increased by 50%.
The Undead summon will no longer be targeted while their talent keeps them alive.
2 new trinkets have been added to strengthen Summon and Structure builds: Umbral Beacon and Crafting Lenses.
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Bug Fixes
Fixed Hollow Crystal appearing multiple times in the same set of rewards and the merchant.
Fixed the Zephyr mutation being able to appear on skills that already have Speedcast.
Fixed Bone Spur working during the Martyr combat challenge, making the invulnerable enemy your target.
Fixed the talent mutation which reduces how many skills you draft from combat being ignored when rerolling.
Fixed text on the Siphon skill. The shield from the secondary effect is granted immediately, not at the end of the skill.
Fixed the Siphon skill creating multiple shields instead of adding to the same one.
Added a prevention for the display of items being lost during drafting.
Dale.
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