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Full Primarch update
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Repeated intro
Hey all.
What changed
- Gameplay
- Compatibility
Primarch changes
Thanks for your patience on this huge patch. The final 4 tribes and last 2 skill elements have been added. We can look forward to more regular patches now.
Beta v0.4.0:
New
4 new tribes added:
Growkin (Nature/Death)
Suraga (Cold/Void)
Astarath (Void/Nature)
Exiled (All elements)
Exiled enemies are much stronger than other tribes, but there are far less of them in an encounter. All Exiled enemies are the larger elite/boss size.
- New skill elementNature ( 16 new skills).
- New skill elementVoid ( 16 new skills).
1 new Physical skill obtained from the Exiled Avatar.
1 new Cold skill obtained from the Suraga Avatar.
General
Spirit now heals enemies with low Max HP for less (early high Spirit enemies were too strong). This does not affect summons/structures.
The 2nd elite encounter no longer has an ally.
The Nekrul Avatar now has a more consistent difficulty. It was previously too weak late game.
There's a new keyword added to some skills called "Multi" to highlight a niche mechanic. Skills like 'Hex' target all enemies in Range, meaning if those enemies are in each other's Area, each of those Hits will be shared. Most skills only create Hits originating from a set target or area and don't scale with the number of enemies in your proximity.
None of these skills have actually been changed. Some of the new skills have this keyword, but the previous skills gaining the keyword are: Deadeye, Last Stand, Crystal Coffin (secondary), Wild River (secondary), Spirit Form (secondary), Hex, and Doom Vortex (secondary). These can also now be filtered in the compendium.
Skill Changes
Ravage (secondary) now grants 2 Intellect per energy generated instead of 1.
Blast Jump damage increases by 10% for every yard traveled instead of 5%. It now also grants 3 Area to your next skill.
Bug Fixes
An issue related to shields on structures.
Skills which apply multiple types of ground effects weren't working correctly in some circumstances.
Spirit Form wasn't applying Stasis properly.
A visual issue with Trick Shot.
An issue where the Area gained during Blast Jump wasn't reset.
Prevented Avatar exclusive skills showing up in events.
The 'damage taken' log was displaying with a Vernan tribe bonus if the player had one.
An issue where injuries weren't added to the right position if the target was idle.
Dale.
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Source
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