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- Parse-O-Rhythm
🏁 Monday Devlog 43: Finish Line
That's it. After 9 months of toil (well I mean some of it was pretty fun but still), my academic year is over for now. I'll talk about it more in the conclusion but essentially, last week was the culmination of my semes…
Store2 changesBalance - Parse-O-Rhythm
📍 Sunday Devlog 42: The Level Editor & 2.0 Roadmap
Hey hey! It's been a busy week for me, and college finals are bearing down on me in a last stand. Because of this, I didn't have too much time to work on the game this week aside from tracking some bugs to be fixed. At…
Patch notes7 changesFixMaps - Parse-O-Rhythm
🔄 Sunday Devlog 41: Re-Working
Welcome back yet again! This devlog is going to cover the past two weeks, since the announcement about the 1.3 public beta was last week (roughly). In order to get 1.3 out the door, a lot of stuff, unexpectedly, had to…
Store8 changesCompatibilityGameplay - Parse-O-Rhythm
1.3 Open Beta NOW AVAILABLE for testing!!!
Hey hey! Despite taking a little longer than expected (this will be talked about in a later devlog), the 1.3 update is now ready for open beta testing. This update's primary features are achievement and controller suppo…
Patch notes7 changesCompatibilityGameplay - Parse-O-Rhythm
🚫 Sunday Devlog 40: Impossible!
Yo! Today's devlog is about the impossible, such as.. Achieving The Impossible At long last, controllers now ACTUALLY work on the exported game! This is a feature that was "completed" back in November on Sunday Devlog 2…
Patch notes3 changesCompatibilityGameplay - Parse-O-Rhythm
🧪Sunday Devlog 39: For Science!
Welcome back! Everyone Is Too Busy I have been absolutely saddled this week by work external to the project, and so has the engine developer. So, we didn't end up accomplishing too much to solve the major controller roa…
Patch notes3 changesFixGameplay - Parse-O-Rhythm
🔃 Sunday Devlog 38: Doodad Emporium
Hey, sorry to keep you waiting an extra week! Truthfully, taking 19 college credits and three major projects (including this one) was a grave mistake, but I think that's obvious enough from the previous logs. At the mom…
Store5 changesFixGameplay - Parse-O-Rhythm
💡 Sunday Devlog 37: Eureka!
Welcome back! This week was a bit of tying up loose ends, but there's also some neat new community-made tech to talk about as well. Let's dive right in! Functional Achievements! Roughly a week and a half ago, one of Flo…
Patch notes8 changesFixGameplay






