Full notes
Full Parse-O-Rhythm update
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What changed
- UI and audio
- Balance
That's it.
After 9 months of toil (well I mean some of it was pretty fun but still), my academic year is over for now. I'll talk about it more in the conclusion but essentially, last week was the culmination of my semester so Parse had to go on the backburner for a bit.
1.3 Release Date
Even though I don't have too much to share, I can talk about when 1.3 will go live, which is:
Friday, May 9.
Now that I'm back home and currently without too much to do for the next couple days, I can focus on squaring away the remaining bugs and doing some last minute balancing work to get 1.3 ready. The remaining things left are:
Fixing an audio bug - Fixing a bug with slashing - Balance changes to the last track - Short 1.3 trailer
..And that's it! All of this is very much doable in a day, let alone a whole row of them which I have lined up. In fact, we'll probably be done with all of this before the actual release date, so the first bit of progress on the level editor will likely be able to be shown next devlog.
Onwards..
Sorry for such a tiny devlog this week. I probably lost more sleep in the past week than any other week in the previous four, five-ish years of my life. Everything was due at once and lots of things needed to be wrapped up rapidly. Sleep became something not just secondary, nor tertiary, but quaternary. And in the words of John Oliver, "Once you get past three items on a priority list, anything after that isn't a priority by definition."
The trailer for this student project took roughly two days, including one night where the bed was entirely skipped for the evening.
Thankfully, the complete opposite is true for this week - I have things to do, but nothing that is imminent and breathing down my throat. I actually have room to work on things! Yippie!!
See you in the next, much bigger devlog :)
-Encabulated Games
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