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Steam News28 April 20251y ago

📍 Sunday Devlog 42: The Level Editor & 2.0 Roadmap

Hey hey! It's been a busy week for me, and college finals are bearing down on me in a last stand. Because of this, I didn't have too much time to work on the game this week aside from tracking some bugs to be fixed.

In this update2

Full notes

Full Parse-O-Rhythm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey hey!

What changed

1 fix4 additions2 changes0 removals
  • Fixes
  • Maps
  • Compatibility
  • UI and audio
  • Gameplay
fixedIt's been a busy week for me, and college finals are bearing down on me in a last stand. Because of this, I didn't have too much time to work on the game this week aside from tracking some bugs to be fixed.
changedThe RoadmapHere's the map with the relevant info!
changedThe RoadmapOnce the level editor is ready, we will release it as an open beta . This way, you can get to making levels & providing feedback on our level building system early, and iterate on the builder & any features while the rest of 2.0 is underway. This also helps fill the workshop with levels early. Unfortunately I have no clue when the editor may be ready, it could take weeks or months. My guess is that it will be done by the end of May, but that's only an estimate. Regardless, it'll be talked about every week while it's being built in the devlogs!
addedThe RoadmapWe are going to be adding hold notes & obstacles to Parse-O-Rhythm . These have already been concepted out, and while we're very excited to add them (some team members will likely do SFX for them!) , the level editor is coming first for the reasons listed above. As soon as these features are ready, though, they'll be added to the editor too.
addedThe RoadmapAfter that, the game'll build towards a 2.0 launch. This will likely have a date announced after the level editor is complete, since we'll be able to gauge our work speed by then. I would like to emphasize "we", because all three of the audio members on the team are going to be making new albums with the new level features :).
addedThe RoadmapAfter that, we'll have to see from there. To be honest, completing the 2.0 update will be like what leaving early access is to most games. The game will be fully complete and the vision will have been completed. If people really like it, then great! We'll keep working on it. But the 2.0 launch will put us in a place where we could move on to a new long term project (while keeping this one maintained) comfortably. Where our resources will go depends on how well we can market the game, and if people like it!

Parse-O-Rhythm changes

fixedIt's been a busy week for me, and college finals are bearing down on me in a last stand. Because of this, I didn't have too much time to work on the game this week aside from tracking some bugs to be fixed.
changedHere's the map with the relevant info!
changedOnce the level editor is ready, we will release it as an open beta . This way, you can get to making levels & providing feedback on our level building system early, and iterate on the builder & any features while the rest of 2.0 is underway. This also helps fill the workshop with levels early. Unfortunately I have no clue when the editor may be ready, it could take weeks or months. My guess is that it will be done by the end of May, but that's only an estimate. Regardless, it'll be talked about every week while it's being built in the devlogs!
addedWe are going to be adding hold notes & obstacles to Parse-O-Rhythm . These have already been concepted out, and while we're very excited to add them (some team members will likely do SFX for them!) , the level editor is coming first for the reasons listed above. As soon as these features are ready, though, they'll be added to the editor too.
addedAfter that, the game'll build towards a 2.0 launch. This will likely have a date announced after the level editor is complete, since we'll be able to gauge our work speed by then. I would like to emphasize "we", because all three of the audio members on the team are going to be making new albums with the new level features :).

It's been a busy week for me, and college finals are bearing down on me in a last stand. Because of this, I didn't have too much time to work on the game this week aside from tracking some bugs to be fixed.

At this time 1.3 is still in open testing! There'll be an update to it later this week with some changes and fixes. Until then, I'd like to talk about..

The Roadmap

I've posted a couple roadmaps before, so here's a concise one with all the relevant info.

..wait, that's a little zoomed out. Give me a moment.

Here's the map with the relevant info!

So, let's talk about some of the stuff shown here in a little more detail.

The level editor will be worked on first. As soon as the 1.3 update is out, work will begin on the level editor. Well, it kind of already has, but not in a way that is visible in-game quite yet.

Once the level editor is ready, we will release it as an open beta. This way, you can get to making levels & providing feedback on our level building system early, and iterate on the builder & any features while the rest of 2.0 is underway. This also helps fill the workshop with levels early. Unfortunately I have no clue when the editor may be ready, it could take weeks or months. My guess is that it will be done by the end of May, but that's only an estimate. Regardless, it'll be talked about every week while it's being built in the devlogs!

We are going to be adding hold notes & obstacles to Parse-O-Rhythm. These have already been concepted out, and while we're very excited to add them (some team members will likely do SFX for them!), the level editor is coming first for the reasons listed above. As soon as these features are ready, though, they'll be added to the editor too.

After that, the game'll build towards a 2.0 launch. This will likely have a date announced after the level editor is complete, since we'll be able to gauge our work speed by then. I would like to emphasize "we", because all three of the audio members on the team are going to be making new albums with the new level features :).

After that, we'll have to see from there. To be honest, completing the 2.0 update will be like what leaving early access is to most games. The game will be fully complete and the vision will have been completed. If people really like it, then great! We'll keep working on it. But the 2.0 launch will put us in a place where we could move on to a new long term project (while keeping this one maintained) comfortably. Where our resources will go depends on how well we can market the game, and if people like it!

Onward!

Sorry to not show off any new development work, but hopefully being clear about these goals can make up for it. I'm hoping that 1.3 will be bug-free by the end of the week, but we'll have to see how the final days of this crazy semester for me goes. As always, thanks so much for following the devlogs. Catch you in the next one :).

-Encabulated Games

Source

Steam News / 28 April 2025

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