Full notes
Full Parse-O-Rhythm update
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What changed
- Gameplay
- Performance
- Compatibility
Welcome back!
Everyone Is Too Busy
I have been absolutely saddled this week by work external to the project, and so has the engine developer. So, we didn't end up accomplishing too much to solve the major controller roadblock aside from some light bug fixes.
Because of that, this week I went and did some implementation for the achievements system, as well as some testing. This means that achievements now show up for the game, although they are currently unobtainable (for now!). It turns out that a lot of things needed to be ironed out for it to work properly..
Achievement Testing
It's a bit odd seeing all of these achievements here with 0% completion ratings..
Nearly all of the achievements were ready at this point code-wise, so I figured now would be a great time to quickly test if anything is faulty. And lo and behold, the game crashed immediately after loading a level!
This caused some initial confusion, and initially it was expected that the new achievement framework mentioned in Devlog 37 might be the issue. So, I tried launching the game without enabling the framework, and also tried launching the game after re-downloading it and not even touching the achievement system.
..and both times, it still crashed. It was looking like this was going to be an engine issue, which are the most complicated to fix, so it wasn't looking good. However, just to be sure, I mentioned the crashing to Rezarg, the maker of the achievement framework, and it turned out that his system was actually crashing, too.
In a divine blessing, the achievements finally started rolling in AND this crashing was fixed the moment after this crash was patched!! I have no idea why previously loading the game with the framework would "poison" it, rendering it still able to crash after launching without the framework, but I'm no expert on this sort of thing, lol.
It works!!
A lot of issues were found with the achievement system (on my own part), so I went and spent time fixing stuff up and also enjoying the thrill of unlocking achievements for my own game!
You could say I'm gaming™.
In the end, this system isn't done yet, but the fact that everything outside of my control has been cleared up is a huge relief. Controller support still needs fixes, but aside from that we inch closer and closer to the release of 1.3!
Up Next?
There's a game jam at my college starting right about now, and I'm also facing pressure from classes to turn in big assignments (as it seems to always be). So, I'm honestly completely unsure if a couple things will be done by next week or if 1.3 open beta testing will suddenly come to be. As always, we'll see in a week! Thanks for reading!
-Encabulated Games
Source
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