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- Pantheon: Rise of the Fallen
What We’ve Been Up To – August 7, 2026
This week we have made significant progress on some of the new systems we have been working on. We are also preparing for final pass on the Badia de Cara zone before we can open it up for testing, and of course we are c…
Store11 changesFixGameplay - Pantheon: Rise of the Fallen
What We’ve Been Up To – July 31, 2026
Design and Narrative Continued development on Unified NPC system. Fixing bugs for overworld and Badia de Cara. NPC work on Badia de Cara. Organizing list of NPC placements for upcoming zones. Worldbuilding and Environme…
Patch notes6 changesFixGameplay - Pantheon: Rise of the Fallen
What We’ve Been Up To – July 24, 2026
This week we have been focused on bug fixing and on getting Enchanter Mastery implemented so that everyone can start working with it on the Public Test Realm. Here’s a list of everything we’ve got going on: Design and N…
Patch notes6 changesGameplayPerformance - Pantheon: Rise of the Fallen
What We’ve Been Up To – July 17, 2026
The bug squashing continues – and some new stuff too. Check out what we’ve been working on below: Design and Narrative Final pass on NPC population for Detihauna. Adding a few new fish to the waters around Badia de Cara…
Patch notes10 changesGameplayMaps - Pantheon: Rise of the Fallen
What We've Been Up To - July 10, 2026
Over this past week we’ve been working hard to get some new things ready for the Public Test Realm next week. Check out what we’ve been working on below: Design and Narrative Adding “extra” NPCs to Detihauna and making…
Patch notes8 changesGameplayBalance - Pantheon: Rise of the Fallen
What We've Been Up To - July 3, 2026
We have been busy this week getting things prepared for our next update to the Public Test Realm. Here’s what has been happening this week behind the scenes: Design and Narrative Finalizing NPC population work in Detiha…
Patch notes9 changesGameplayUI/audio - Pantheon: Rise of the Fallen
What We've Been Up To - June 26, 2026
This week, we introduced Mastery for the Cleric and Druid classes, alongside a major update for the Warrior class. Since then, we have been hard at work fixing bugs reported by our players, as well as continuing to forg…
Patch notes7 changesGameplayPerformance - Pantheon: Rise of the Fallen
Details on the Cleric Refresh
It is the Frail Age of Terminus. Since the Deicide War, true communion with the Celestials has become nearly unheard of. For this reason, Clerics bind themselves to the ancient Tomes of their Order; sacred vessels prese…
Patch notes20 changesBalanceWorkshop - Pantheon: Rise of the Fallen
Enter the Druid Refresh
The wild-eyed Druid has answered a dangerous call: to embrace the natural world of Terminus and peer into its mysteries. With the manifold fragments of other worlds and realms now rooted into Terminus, the land has beco…
Patch notes18 changesMapsWorkshop - Pantheon: Rise of the Fallen
Details on the Shaman Refresh
The Shaman It is rumored that Shamans live in every age at once. To walk the path of the Shaman is to hear the voices of those who came before, to sense the movements of unseen forces, and to understand that every livin…
Patch notes19 changesBalanceWorkshop - Pantheon: Rise of the Fallen
What We’ve Been Up To – June 12 – June 18, 2026
This week, we introduced the Shaman mastery system and crushed some server performance issues on the PTR. We want to send a big shout out to our player community for continuing to help us test in spite of the stability…
Patch notes7 changesServerGameplay - Pantheon: Rise of the Fallen
What We've Been Up To - June 5 - June 11, 2026
This week, we activated the mastery system on our public test realm for initial testing. Much of the team’s focus has been on bringing this system online, and bugs/issues related to that system are being prioritized hig…
Patch notes7 changesFixGameplay - Pantheon: Rise of the Fallen
Combat & Progression Update & PTR Week Six Highlights - Mastery for Tanks
A Message from our CEO Before diving into Mastery, which is shipping in early form to the Public Test Realm today, I’d like to update you about when the full Combat & Progression update will ship to Production Servers a…
Patch notes16 changesServerUI/audio - Pantheon: Rise of the Fallen
What We've Been Up To - May 29 to June 4, 2026
Design and Narrative Finishing population work on the Caldera in Kosa Ull. Beginning population work for the Sea Dragon Hatchery and underwater areas of Badia de Cara. Finishing NPC placement work for Port of Rulun. NPC…
Patch notes3 changesGameplayBalance - Pantheon: Rise of the Fallen
What We've Been Up To - May 22-28, 2026
Design and Narrative Continued population work on the Caldera in Kosa Ull. Prep for PTR level cap increase to 20. Implementing Rogue and Enchanter base abilities. Prep work for enabling mastery system for player testing…
Announcement9 changesGameplayBalance - Pantheon: Rise of the Fallen
PTR Week Four Highlights
Below are just some highlights of today’s patch. For the full list of all of today’s additions and fixes with more details, check out the patch notes here. There is a character reset today due to the experience system c…
Event7 changesFixGameplay






