In this update4
Full notes
Full Pantheon: Rise of the Fallen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Pantheon: Rise of the Fallen changes
Design and Narrative
Finishing population work on the Caldera in Kosa Ull.
Beginning population work for the Sea Dragon Hatchery and underwater areas of Badia de Cara.
Finishing NPC placement work for Port of Rulun.
NPC Dialogue work for Detihauna and Kosa Minor.
Finalizing implementation of Warrior, Paladin, and Dire Lord mastery for player testing.
Tuning and itemization work for 1-20 content areas.
Bug fixes.
Additional refinements to charm mechanics.
Worldbuilding and Environment Art
Final lighting and foliage pass on Kosa Ull, cave transitions.
Continued buildout for Detihauna.
Finishing pass on Sea Dragon Hatchery interiors.
Beginning final detail buildout for Screaming Stones POI area.
Finalizing second round of structural/prop concepts for Faerthale City.
Continued collision and navigation fixes for Port of Rulun.
Character Art and Animation
Additional NPC variations for BDC named and rare opponents.
Continued polish work on human jogging/run animations.
Continuing work on ambient life VFX for Badia de Cara.
Continuing work on updated base meshes for all non-robe armor types.
Programming
General bug fixing.
Continued work on itemization data support.
Working with worldbuilding team on lighting transitions.
Continuing work on market system.
Working with Design team to make combat tuning adjustments based on data and feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
