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Steam News5 June 20261mo ago

What We've Been Up To - May 29 to June 4, 2026

Design and Narrative Finishing population work on the Caldera in Kosa Ull. Beginning population work for the Sea Dragon Hatchery and underwater areas of Badia de Cara. Finishing NPC placement work for Port of Rulun.

In this update4

Full notes

Full Pantheon: Rise of the Fallen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Balance
changedDesign and NarrativeFinishing NPC placement work for Port of Rulun.
changedWorldbuilding and Environment ArtContinued collision and navigation fixes for Port of Rulun.
changedCharacter Art and AnimationContinuing work on updated base meshes for all non-robe armor types.

Pantheon: Rise of the Fallen changes

changedFinishing NPC placement work for Port of Rulun.
changedContinued collision and navigation fixes for Port of Rulun.
changedContinuing work on updated base meshes for all non-robe armor types.

Design and Narrative

  • Finishing population work on the Caldera in Kosa Ull.

  • Beginning population work for the Sea Dragon Hatchery and underwater areas of Badia de Cara.

  • Finishing NPC placement work for Port of Rulun.

  • NPC Dialogue work for Detihauna and Kosa Minor.

  • Finalizing implementation of Warrior, Paladin, and Dire Lord mastery for player testing.

  • Tuning and itemization work for 1-20 content areas.

  • Bug fixes.

  • Additional refinements to charm mechanics.

Worldbuilding and Environment Art

  • Final lighting and foliage pass on Kosa Ull, cave transitions.

  • Continued buildout for Detihauna.

  • Finishing pass on Sea Dragon Hatchery interiors.

  • Beginning final detail buildout for Screaming Stones POI area.

  • Finalizing second round of structural/prop concepts for Faerthale City.

  • Continued collision and navigation fixes for Port of Rulun.

Character Art and Animation

  • Additional NPC variations for BDC named and rare opponents.

  • Continued polish work on human jogging/run animations.

  • Continuing work on ambient life VFX for Badia de Cara.

  • Continuing work on updated base meshes for all non-robe armor types.

Programming

  • General bug fixing.

  • Continued work on itemization data support.

  • Working with worldbuilding team on lighting transitions.

  • Continuing work on market system.

  • Working with Design team to make combat tuning adjustments based on data and feedback.

Source

Steam News / 5 June 2026

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