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Steam News29 May 20261mo ago

What We've Been Up To - May 22-28, 2026

Design and Narrative Continued population work on the Caldera in Kosa Ull. Prep for PTR level cap increase to 20. Implementing Rogue and Enchanter base abilities.

Full notes

Full Pantheon: Rise of the Fallen update

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What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Balance
changedReview of 1-20 NPC data for updated loadout/ability assignments.
changedContinued NPC placement work for the Port of Rulun.
changedCollision and navigation fixes for Port of Rulun.
addedWork on color/texture variations of various NPCs to help add more diversity to Badia de Cara.
changedFinalized materials for updated player robes.
changedBeginning work on updated base meshes for non-robe armor types.

Pantheon: Rise of the Fallen changes

changedReview of 1-20 NPC data for updated loadout/ability assignments.
changedContinued NPC placement work for the Port of Rulun.
changedCollision and navigation fixes for Port of Rulun.
addedWork on color/texture variations of various NPCs to help add more diversity to Badia de Cara.
changedFinalized materials for updated player robes.

Design and Narrative

  • Continued population work on the Caldera in Kosa Ull.

  • Prep for PTR level cap increase to 20.

  • Implementing Rogue and Enchanter base abilities.

  • Prep work for enabling mastery system for player testing.

  • Review of 1-20 NPC data for updated loadout/ability assignments.

  • Initial testing and bug fix pass on underwater combat with programming team. Fed the lead programmer’s character to sharks several times to test various fixes.

  • Numerous PTR bug fixes.

  • Continued NPC placement work for the Port of Rulun.

  • NPC Dialogue work for Detihauna and Kosa Minor.

Worldbuilding and Environment Art

  • Caldera areas of Kosa Ull.

  • Continued buildout for Detihauna.

  • Continued refinement pass on Sea Dragon Hatchery interiors.

  • Finalizing second round of structural/prop concepts for Faerthale City.

  • Collision and navigation fixes for Port of Rulun.

Character Art and Animation

  • Wrapping up animation work on Siren and [redacted].

  • Polish work on human jogging/run animations.

  • Work on color/texture variations of various NPCs to help add more diversity to Badia de Cara.

  • Continuing work on ambient life VFX for Badia de Cara.

  • Continued early explorations for Ashen, Lucent, and Ember Elf visual diversity.

  • Finalized materials for updated player robes.

  • Beginning work on updated base meshes for non-robe armor types.

Programming

  • Bug fixes for mastery system, preparation for public testing.

  • Final round of updates to ability system to support mastery options and new ability types.

  • Participated in “shark tank” testing effort with design team to validate underwater NPC movement and combat.

  • Bug fixes for water, underwater NPC movement, and underwater combat.

  • Continuing work on market system.

  • PTR Bug fixes and Investigations into player-reported issues.

  • Working with Design team to make combat tuning adjustments based on data and feedback.

  • Continuing work on itemization support features.

Source

Steam News / 29 May 2026

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