HomeGamesUpdatesPricingMethodology
Steam News10 July 20261mo ago

What We've Been Up To - July 10, 2026

Over this past week we’ve been working hard to get some new things ready for the Public Test Realm next week.

In this update4

Full notes

Full Pantheon: Rise of the Fallen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Balance
  • Server
  • UI and audio
addedOver this past week we’ve been working hard to get some new things ready for the Public Test Realm next week. Check out what we’ve been working on below:
addedDesign and NarrativeAdding “extra” NPCs to Detihauna and making sure the town feels like a place where people live.
addedDesign and NarrativeContinuing to add more sharks and other sea life to the waters around Badia de Cara. You can never have enough sharks. Also making sure the sharks are appropriately hungry.
addedDesign and NarrativeFinishing up implementing new Wizard abilities and mastery options.
changedWorldbuilding and Environment ArtOptimizing object collision across all of Badia de Cara and the Port of Rulun.
changedCharacter Art and AnimationContinued setting up for test run on universal armor meshes to make sure everything works properly in-game.

Pantheon: Rise of the Fallen changes

addedOver this past week we’ve been working hard to get some new things ready for the Public Test Realm next week. Check out what we’ve been working on below:
addedAdding “extra” NPCs to Detihauna and making sure the town feels like a place where people live.
addedContinuing to add more sharks and other sea life to the waters around Badia de Cara. You can never have enough sharks. Also making sure the sharks are appropriately hungry.
addedFinishing up implementing new Wizard abilities and mastery options.
changedOptimizing object collision across all of Badia de Cara and the Port of Rulun.

Over this past week we’ve been working hard to get some new things ready for the Public Test Realm next week. Check out what we’ve been working on below:

Design and Narrative

  • Adding “extra” NPCs to Detihauna and making sure the town feels like a place where people live.

  • Filling out NPC population in various areas, including in and around shipwrecks on the shore.

  • Continuing to add more sharks and other sea life to the waters around Badia de Cara. You can never have enough sharks. Also making sure the sharks are appropriately hungry.

  • Finishing up implementing new Wizard abilities and mastery options.

  • Starting on implementation of Enchanter mastery.

  • Finalizing the designs for Rogue and Ranger mastery.

  • Additional tuning and itemization work for levels 1-40.

  • More Faerthale planning, including mapping out various class starting locations within the city.

  • Continued bug destruction and tuning adjustments.

Worldbuilding and Environment Art

  • Working on some additional lighting and atmosphereic touch-ups for various parts of Badia de Cara.

  • Optimizing object collision across all of Badia de Cara and the Port of Rulun.

  • Starting to work on large environmental props for areas of Faerthale outside the city.

  • Continued concepting and asset construction work for Faerthale city.

Character Art and Animation

  • Wrap-up work on Badia de Cara NPC models, and picking up a few final things for the zone that have been requested by the design team.

  • Continued setting up for test run on universal armor meshes to make sure everything works properly in-game.

  • Continuing detailed concepts and building blockouts for Lucent, Ashen, and Ember elf customization options including hairstyles and hair colors.

Programming

  • Water-related fixes for Badia de Cara, and preparation for hooking up boats.

  • Working on some tools to help the design team move faster.

  • Preparing for revisions to core server processes to help improve scalability and performance (this is a large effort and will likely take several months to complete, but is required to enable several important gameplay-related features).

  • Refinement work on market system UI (browsing/search window, listing management) and beginning hookups for data connections.

Source

Steam News / 10 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.