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Steam News31 July 202622d ago

What We’ve Been Up To – July 31, 2026

Design and Narrative Continued development on Unified NPC system. Fixing bugs for overworld and Badia de Cara. NPC work on Badia de Cara. Organizing list of NPC placements for upcoming zones.

In this update4

Full notes

Full Pantheon: Rise of the Fallen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Server
fixedDesign and NarrativeFixing bugs for overworld and Badia de Cara.
changedWorldbuilding and Environment ArtOptimizing collisions and performance for the Port of Rulun and Detihuana.
changedCharacter Art and AnimationTechnical testing for the updated armor system.
changedProgrammingFinishing up some final things before moving on to revisions to core server processes to help improve scalability and performance (this is a large effort and will take time to complete, but is required to enable several important gameplay-related features).
addedProgrammingFinished work on a new system to handle the spawning of underwater creatures and also improved their underwater movement.
changedProgrammingBug investigations and fixes are ongoing, with a priority focus on bugs that impact the mastery system or server performance.

Pantheon: Rise of the Fallen changes

fixedFixing bugs for overworld and Badia de Cara.
changedOptimizing collisions and performance for the Port of Rulun and Detihuana.
changedTechnical testing for the updated armor system.
changedFinishing up some final things before moving on to revisions to core server processes to help improve scalability and performance (this is a large effort and will take time to complete, but is required to enable several important gameplay-related features).
addedFinished work on a new system to handle the spawning of underwater creatures and also improved their underwater movement.

Design and Narrative

  • Continued development on Unified NPC system.

  • Fixing bugs for overworld and Badia de Cara.

  • NPC work on Badia de Cara.

  • Organizing list of NPC placements for upcoming zones.

Worldbuilding and Environment Art

  • Polishing up visual for environments in Badia de Cara.

  • Creation of quite a bit of trees and cliff rock assets for the forests of Faerthale.

  • Optimizing collisions and performance for the Port of Rulun and Detihuana.

  • Continuing planning for Faerthale’s zone, specifically with the sub-regions of Faerthale.

Character Art and Animation

  • Animation revisions and polish for sprinting animations.

  • Technical testing for the updated armor system.

  • Finalizing elven PC/NPC customization for subgroups, specifically for female elf type.

  • Revising Faerthale NPC asset to couple with assisting with Faerthale detailed planning with city and regions.

Programming

  • Finishing up some final things before moving on to revisions to core server processes to help improve scalability and performance (this is a large effort and will take time to complete, but is required to enable several important gameplay-related features).

  • Work continues on the Market system.

  • Continuing to implement additional functionality to help support class abilities and mastery (ongoing).

  • Finished work on a new system to handle the spawning of underwater creatures and also improved their underwater movement.

  • Bug investigations and fixes are ongoing, with a priority focus on bugs that impact the mastery system or server performance.

Source

Steam News / 31 July 2026

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