In this update4
Full notes
Full Pantheon: Rise of the Fallen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Server
Pantheon: Rise of the Fallen changes
Design and Narrative
Continued development on Unified NPC system.
Fixing bugs for overworld and Badia de Cara.
NPC work on Badia de Cara.
Organizing list of NPC placements for upcoming zones.
Worldbuilding and Environment Art
Polishing up visual for environments in Badia de Cara.
Creation of quite a bit of trees and cliff rock assets for the forests of Faerthale.
Optimizing collisions and performance for the Port of Rulun and Detihuana.
Continuing planning for Faerthale’s zone, specifically with the sub-regions of Faerthale.
Character Art and Animation
Animation revisions and polish for sprinting animations.
Technical testing for the updated armor system.
Finalizing elven PC/NPC customization for subgroups, specifically for female elf type.
Revising Faerthale NPC asset to couple with assisting with Faerthale detailed planning with city and regions.
Programming
Finishing up some final things before moving on to revisions to core server processes to help improve scalability and performance (this is a large effort and will take time to complete, but is required to enable several important gameplay-related features).
Work continues on the Market system.
Continuing to implement additional functionality to help support class abilities and mastery (ongoing).
Finished work on a new system to handle the spawning of underwater creatures and also improved their underwater movement.
Bug investigations and fixes are ongoing, with a priority focus on bugs that impact the mastery system or server performance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
