Full notes
Full Out of Action update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Server
- UI and audio
- Gameplay
- Balance
Bug fixes
Fix for Concussive impulse restoring more defense than intended.
Fix for Shell Shock damage over time counting as direct damage.
Fix for Tech spec Rhino defense regen bypassing Burning and Corrode.
Changes and additions
Quick pass on optimised distant gunfire and explosion audio. (Potential FPS gains during busy servers, plus a little more atmospheric).
WIP Jin-Sec drop ship added, plus some audio and VFX in preperation for team spawns.
Knockdown min distance for manuevers from 2 > 2.5 meters (slightly less easy to knockdown).
Certain Nano-Wire interactions are now prevented by player blocking (if player is in the way the interaction icon will disappear. Doesn't apply to interactions already connected).
Primed assets are a little more obvious on the Matrix.
Bolster and Hyper moved to Body foundation.
Couple of changes that have been a long time coming:
Combusts increased defense damage from 50 > 25%.
Specialist reduced weapon handling penalties from 50 > 25%, on kill bonuses from 5 > 10 seconds, no longer limits to 1 device but increases device cooldowns by 50%.
Source
Changelog.gg summarizes and formats this update. How we read updates.
