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Steam News1 June 202626d ago

Small update

Bug fixes Fix for clones saving between matches. Fix for Augmented Nano-wire showing interactions for all holstered weapons on enemies.

Full notes

Full Out of Action update

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What changed

5 fixes1 addition4 changes3 removals
  • Fixes
  • Gameplay
  • Balance
fixedFix for Rhino concussive impulse not triggering from drop ship landing.
fixedFix for being able to drop weapon while holding quick melee dash.
fixedFix for Hyper audio triggering on death with Body 150.
fixedFix for drop shield hud text showing on death.
fixedFix for Dragon Ground slam still gaining explosive range from deprecated Hardware passive.
removedChanging loadouts (including edits) or switching team, will remove all placed devices and projectiles (not detonate).

Bug fixes

  • Fix for Rhino concussive impulse not triggering from drop ship landing.

  • Fix for being able to drop weapon while holding quick melee dash.

  • Fix for Hyper audio triggering on death with Body 150.

  • Fix for drop shield hud text showing on death.

  • Fix for Dragon Ground slam still gaining explosive range from deprecated Hardware passive.

Changes and additions

  • Changing loadouts (including edits) or switching team, will remove all placed devices and projectiles (not detonate).

  • Any Core charge reduction applied on deploy no longer triggers Unstable Core detonation.

  • Body 150 Hyper cooldown from 10 > 15 seconds (a little too frequent).

  • A few Dragon tweaks, following multiple discussions and opinions from both sides and some investigation.

    • Dragon Ground slam knock down range from 2 > 1 meter (too easy for a free kill, combined with the above bug fix more precision will be required).

    • Air dash duration no longer allows input control to full maneuver speed (this was actually an outlier for all maneuvers in the game and what I expect is the cause for most of the issues players have. Effectively meant during the air dash window you could change direction with full stunt speed just by holding a direction, rather than just a launch like all other maneuvers. This also allowed to override the momentum loss from full direction change by just holding a direction input).

    • Maneuver to hover delay from 0.25 > 0.5 seconds (again to make it more inline with other transitions).

  • AAP turret now only targets projectiles that deal damage (not anchor etc.)

  • AAP turret is now only active while attached and after the activation delay, including every subsequent attach.

  • Tweak to laser sight and foregrip stats.

  • Angled grip weapon mod is now available to some weapons, an alternative to foregrip boosting alternate aim accuracy.

  • Some more CPU optimisations that may reduce frame drops for players in firefights.

  • Firecracker secondary explosions from 5 > 10 damage.

Source

Steam News / 1 June 2026

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