Full notes
Full Out of Action update
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What changed
- Fixes
- Balance
- Gameplay
Out of Action changes
Bug fixes
Fix for Rhino knockdowns to airborne targets not using range check (to prevent point blank knocks).
Fix for players impacting in dropship or just after dropping.
Fix for strafe / quick melee dash not triggering Backdraft.
Fix for projectiles no affected by gravity getting stuck in air on failed Nano-wire connection.
Fix for Disengage storing respawn points while in dropship or just after dropping.
Fix for relocations being able to telefrag even if they fail.
Fix for quick roll triggering while in air after dodging.
Changes and additions
Warrant near damage from 125 > 100 (was waiting to see how it played with the improved hit detection and magnetism).
Warrant and Blackout projectiles now have a 5 m 'arming' range but can always be fired.
For Warrant it removes Shell impact detonations and disables magnetism within the arming range
For Blackout it reduces explosive damage by 50% and disables magnetism within the arming range.
Heavy weapons:
Have gone back to using the primary slot (too many issues and workarounds with it replacing backups plus Versatile now exists).
No longer disarms on rolling maneuvers, instead will switch to another, non heavy, weapon on the roll.
Can benefit from Versatile (no bonus other than being able to equip two of them for now).
Reduced weapon speed penalty from 2 > 1.5 m/s, but now reduces speed cap by 1.0 m/s.
Umibozu no longer has spread gain, spread from 0.5 > 1.0.
Some more impactful downsides to several augments as they were pretty negligable.
Shell Shock from 50% increased disable duration > 35% reduced defense restored from all sources.
Chain reaction from 15% increased direct damage received while disabled > 25% increased direct damage received while disabled or Overcharged.
Hardcase from 0.25 m/s reduced ground speed > 0.25 m/s reduced ground speed and speed cap.
Dusters uppercut only deals the full damage on headshots (spamming could nearly out damage the standard attack, while being easier to connect and also having additional utility).
Redline from 0-50% increased direct damage received > 0-25% increased damage received (all damage).
Source
Changelog.gg summarizes and formats this update. How we read updates.
