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Steam News29 May 202628d ago

Update

Bug fixes Fix for CR not being gained from kills. Fix for Wildfire not applying the Akimbo damage reduction for automatic firemode. Fix for hovering over selected loadout not showing tooltip.

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What changed

3 fixes2 additions1 change0 removals
  • Fixes
  • Maps
  • Gameplay
  • UI and audio
fixedFix for CR not being gained from kills.
fixedFix for Wildfire not applying the Akimbo damage reduction for automatic firemode.
fixedFix for hovering over selected loadout not showing tooltip.
addedA small, but also big change to the function of Primed assets. Final goal being to give them more use for players at all stages of progression while similtaneously giving even more build freedom. No longer have an effect on mastery speeds (masteries will remain a longer grind and will provide convenience and unique cosmetics / titles only). 6 primed assets available by default, giving even new players optional build freedom while on low foundations and also loweing the gap between fully progressed players. Primed assets will automatically link together linearly within the same foundation, providing even more unlocks depending on placement. Additional minor min-maxing bonuses to come at a later date for each primed asset and link asset equipped, relative to placement and foundation (for those that really want to optimise how they place the links to support their build).
addedClone war game mode added (since already getting the clone mechanic in and cleaned up) Simple FFA filler game mode where you always deploy using the build that last killed you, also nice and lore appropriate. Should slowy filter out to one build (or a few) as the match progresses.
changedCloning mechanic has been expanded slightly (limitations could still happen later). Death information automatically pops up on spawn menu. 'Clone Killer' button added below death information, which will allow you to store the killers loadout. Currently has a 60 second cooldown. Deply clone will now always use this stored loadout (may introduce a limited amount of uses, after which a new clone would be required).

Bug fixes

  • Fix for CR not being gained from kills.

  • Fix for Wildfire not applying the Akimbo damage reduction for automatic firemode.

  • Fix for hovering over selected loadout not showing tooltip.

Changes and additions

  • A small, but also big change to the function of Primed assets. Final goal being to give them more use for players at all stages of progression while similtaneously giving even more build freedom.

    • No longer have an effect on mastery speeds (masteries will remain a longer grind and will provide convenience and unique cosmetics / titles only).

    • 6 primed assets available by default, giving even new players optional build freedom while on low foundations and also loweing the gap between fully progressed players.

    • Primed assets will automatically link together linearly within the same foundation, providing even more unlocks depending on placement.

    • Additional minor min-maxing bonuses to come at a later date for each primed asset and link asset equipped, relative to placement and foundation (for those that really want to optimise how they place the links to support their build).

  • Clone war game mode added (since already getting the clone mechanic in and cleaned up)

    • Simple FFA filler game mode where you always deploy using the build that last killed you, also nice and lore appropriate.

    • Should slowy filter out to one build (or a few) as the match progresses.

  • Cloning mechanic has been expanded slightly (limitations could still happen later).

    • Death information automatically pops up on spawn menu.

    • 'Clone Killer' button added below death information, which will allow you to store the killers loadout. Currently has a 60 second cooldown.

    • Deply clone will now always use this stored loadout (may introduce a limited amount of uses, after which a new clone would be required).

  • Resupply points now reset device cooldowns.

  • Body 150 bonus now also gives 2 second Snare immunity.

Source

Steam News / 29 May 2026

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