Full notes
Full Out of Action update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Server
Out of Action changes
Bug fixes
Fix for some spawn points not being on ground.
Fix for projectile distance travelled not being correct following penetrations (long range bonus CR was being applied to short range wall bangs).
Changes and additions
Adjustments to CR scoring with more weight put into the bonus CR gains (style should always be more important than just raw kills).
Bonus CR now has increased contribution (players that deal damage / kill while maneuvering etc. will score higher).
Kill baseline CR gain from 25 > 15 (less weighted toward the killing blow).
Removed clean kill bonus as it just rewarded third partying or finishing off targets.
Reduced long range and objective damage bonus (again just rewarded low effort).
Still plan to introduce other interesting, 'stylish' ways to gain bonus CR.
Added some quick player requirements for mode voting to test out (will be an optional server setting).
Intel requires 6 or less players.
Team Intel requires 4 or more players.
Breach requires 6 or more players.
Hardcase no longer snares on taking damage, but can no longer ADS while it's active (defaults to alternate aim).
Damage hit markers / numbers now have some additional smoothing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
