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Steam News17 April 20262mo ago

Small update

Bug fixes Fix for some spawn points not being on ground. Fix for projectile distance travelled not being correct following penetrations (long range bonus CR was being applied to short range wall bangs).

Full notes

Full Out of Action update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions0 changes1 removal
  • Fixes
  • Balance
  • Server
fixedFix for some spawn points not being on ground.
fixedFix for projectile distance travelled not being correct following penetrations (long range bonus CR was being applied to short range wall bangs).
addedAdjustments to CR scoring with more weight put into the bonus CR gains (style should always be more important than just raw kills). Bonus CR now has increased contribution (players that deal damage / kill while maneuvering etc. will score higher). Kill baseline CR gain from 25 > 15 (less weighted toward the killing blow). Removed clean kill bonus as it just rewarded third partying or finishing off targets. Reduced long range and objective damage bonus (again just rewarded low effort). Still plan to introduce other interesting, 'stylish' ways to gain bonus CR.
addedAdded some quick player requirements for mode voting to test out (will be an optional server setting). Intel requires 6 or less players. Team Intel requires 4 or more players. Breach requires 6 or more players.
removedHardcase no longer snares on taking damage, but can no longer ADS while it's active (defaults to alternate aim).
addedDamage hit markers / numbers now have some additional smoothing.

Out of Action changes

fixedFix for some spawn points not being on ground.
fixedFix for projectile distance travelled not being correct following penetrations (long range bonus CR was being applied to short range wall bangs).
addedAdjustments to CR scoring with more weight put into the bonus CR gains (style should always be more important than just raw kills). Bonus CR now has increased contribution (players that deal damage / kill while maneuvering etc. will score higher). Kill baseline CR gain from 25 > 15 (less weighted toward the killing blow). Removed clean kill bonus as it just rewarded third partying or finishing off targets. Reduced long range and objective damage bonus (again just rewarded low effort). Still plan to introduce other interesting, 'stylish' ways to gain bonus CR.
addedAdded some quick player requirements for mode voting to test out (will be an optional server setting). Intel requires 6 or less players. Team Intel requires 4 or more players. Breach requires 6 or more players.
removedHardcase no longer snares on taking damage, but can no longer ADS while it's active (defaults to alternate aim).

Bug fixes

  • Fix for some spawn points not being on ground.

  • Fix for projectile distance travelled not being correct following penetrations (long range bonus CR was being applied to short range wall bangs).

Changes and additions

  • Adjustments to CR scoring with more weight put into the bonus CR gains (style should always be more important than just raw kills).

    • Bonus CR now has increased contribution (players that deal damage / kill while maneuvering etc. will score higher).

    • Kill baseline CR gain from 25 > 15 (less weighted toward the killing blow).

    • Removed clean kill bonus as it just rewarded third partying or finishing off targets.

    • Reduced long range and objective damage bonus (again just rewarded low effort).

    • Still plan to introduce other interesting, 'stylish' ways to gain bonus CR.

  • Added some quick player requirements for mode voting to test out (will be an optional server setting).

    • Intel requires 6 or less players.

    • Team Intel requires 4 or more players.

    • Breach requires 6 or more players.

  • Hardcase no longer snares on taking damage, but can no longer ADS while it's active (defaults to alternate aim).

  • Damage hit markers / numbers now have some additional smoothing.

Source

Steam News / 17 April 2026

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