Full notes
Full Out of Action update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Balance
Out of Action changes
Bug fixes
Fix for Deadzone disabling devices/projectiles protected by Failsafe.
Fix for any maneuver knocking down diving enemies.
Fix for active Core visuals remaining during someone elses Core if your own ends during.
Changes and additions
Large HUD optimisation pass, potentially giving an FPS boost to many players (this will be even more optimised when the HUD is fully revamped and modular. May have some 'teething issues').
Slight adjustment to the custom 'anime' shading, pushing closer to the desired reference visuals.
Can now chain smoothly from dodge into slide / 'no hold' slide.
Can no long flip/dive from wall until fully latched to prevent issues with higher pings (tapped input will be queued).
Wildfire trigger no longer reduces recoil and has increased spread gain.
Sentinel RPM reduced to 175 (people are catching on).
Source
Changelog.gg summarizes and formats this update. How we read updates.
