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- Operation Terra
E.A. Update 0.2
Just a few bug fixes/improvements. I'm still investigating some of the problems and causes of occasional crashes. Maybe some people played it with less than 16 Gig of RAM, but surely not the majority. I have fiddled wit…
Store17 changesFixPerformance - Operation Terra
Release!
Finally release! Still a work in progress, but there are some 25/30 hours of gameplay already. The roadmap from here on is roughly: Adding The Final Boss battle on Terra, currently missing. Finishing all other (5) curre…
Announcement13 changesGameplayBalance - Operation Terra
Release postponed a few days.
Due to some technical difficulties, release has had to be delayed a few days. I am planning on April the 3rd, four days from today, if that is enough time for Steam to sort their side of things out, if not alternatively…
Announcement - Operation Terra
Small Patch
This small update introduces: A fix to a bug that wouldn't let you reach maintenance from the main base A few changes to the pools in the first open area: Color, depth, damage incurred
Announcement1 changeBalance - Operation Terra
A number of news
Hi all, We made it into Next Fest! We also got accepted in the Rogue Bots festival running 1st-9th of march and I've also finalized the Early Access release date which will be the 30th of march. Also the latest update:…
Announcement14 changesFixGameplay - Operation Terra
Demo Update 1.2
Fixed wall that was blocking path and enemies shooting through walls in ice planet (lvl 3). Decreased roaming penalty from 30% to 25%, so now roaming gets you 75% instead of 70%. This is still base value, so it can be i…
Announcement15 changes1 numericFix - Operation Terra
New Trailer and Demo update 1.1
It was brought to my attention that the RPG and Roguelite elements of the game weren't quite clear, so I made one last trailer just to better outline them. As for the Demo Update to 1.1: Fixed resolution changing automa…
Announcement3 changesFix - Operation Terra
Demo is here!
I'm happy to announce the release of the demo. There were a lot of details to take care of. This is a quick recap: Thing added: Description of powers when you hover Autosaves Working Audio Options Gameplay options (auto…
Store23 changesFixGameplay - Operation Terra
Quick Demo update.
Just a quick note. The demo is finally coming, set to release in a week, on the 12th. The page is up, and I'll go into a few more details on the day of release. Stay tuned!
Announcement1 changeGameplay - Operation Terra
Demo and Release Update
Due to a number of things that I had to deal with in Real Life, namely stuff at work and negotiations for the lease extension, I didn't have as much time as I would have liked to have, and I wasn't able to do as much as…
Announcement - Operation Terra
End of playtest, future plans.
Thanks to everybody who took part and especially to those who provided feedback! The next steps now are adding all the missing pieces, while debugging and polishing, to get the demo ready mid to late September, joining…
Announcement2 changesGameplay - Operation Terra
Playtest patch 1.1
Added "return" key for anyone who was having problems with "e" only to activate objects. Fixed instance of keypad not recognised. Added feedback for sending Feedback (so you know it's been sent) Got rid of garbage stats…
Announcement3 changesFixGameplay - Operation Terra
Playtest!
Playtest Limitations: The game is optimized for 16/9. Other aspect ratios, tested between 4/3 and 21/9, will have some more or less known graphical and gameplay inaccuracies but still should be basically playable. Pleas…
Patch notes4 changesGameplayPerformance - Operation Terra
The Playtests they are a-coming!
Finally... ! Things got delayed for a number of reasons; however, here we are. Playtesting will start in 10 days, on the 2nd of August, and will run for another 10, until the 12th of August. Everyone's invited, just sig…
Announcement - Operation Terra
The state of the game (as of May 17 2025)
Recap: 30 separate tilesets in 7 different environments; spaceships 7, temple 7, planet 6, castle-like 2, mine 2, droidships 5, tunnels 1. 30 enemies. Core functionalities: 7 different weapons, "kreds" to upgrade weapon…
Announcement4 changesGameplayCompatibility - Operation Terra
Maybe the aliens didn’t build just the pyramids…
Quick update: Finished the last 5 tile sets for the total of 30. The final distribution is: Planets: 6 Castles: 2 Temples: 7 Spaceships: 7 (6+1 special different tiles) Tunnels: 1 Mines: 2 Droids: 5 The game is now full…
Announcement1 changeGameplay






