Full notes
Full Operation Terra update
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What changed
- Fixes
- Gameplay
- Maps
- UI and audio
- Balance
Fixed wall that was blocking path and enemies shooting through walls in ice planet (lvl 3).
Decreased roaming penalty from 30% to 25%, so now roaming gets you 75% instead of 70%. This is still base value, so it can be increased in the eShop03.
Corrected instance where a different map would be spawned after completing a mission.
Fixed button for purple kits buying green kits instead.
Fixed a number of enemies not moving/twitching in place.
Made it so that if you are roaming in a much lower level you do not find biochips, as they would always be very weak and more of a bother to either skip or discard rather than keep.
Added warning when you change mission that the current progress will be reset.
Corrected tile instance in ice planet that would let you fall out of the level.
Fixed the hoverable explanation of stats in the Character Screen that were broken in the Demo.(Also added an explanation for hp).
Fixed enemy shooting through end door in temples.
Added bigger secondary flames to the FlameThrower.
Added a small "Level up!" text to make it clearer that you have just levelled up, rather than just with the sound.
Eliminated exoschemes when roaming and already possessing a higher than or same level armor.
Fixed the empty line showing up when choosing biochip if you hadn't picked the biochip in the second generator level.
corrected the hornet rifle being the same color and pattern as your last one when picked up after restarting.
Slightly improved some of the weapons sounds.
Other textures alignment problems and minor fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
