Full notes
Full Operation Terra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Finally release!
Still a work in progress, but there are some 25/30 hours of gameplay already.
The roadmap from here on is roughly:
Adding The Final Boss battle on Terra, currently missing.
Finishing all other (5) currently missing "Coming soon" items.
Adding and testing "Fierce Campaign" where to take your character after finishing the Main Campaign.
Possibly one job in each of the unlockable areas, to earn some extra kreds, and 2 new objects: vials and energy belts.
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Here's the things I have been working on the last few weeks:
Dynamics:
Added weight to the weapons: With the ChainGun and Flamethrower you now move at 80% of the normal speed; with the space rifle at 90%. With the pistol at 105%.
Reduced speed of enemy projectiles by 10 %. Likewise reduced speed of player projectiles for Pistol and HornetRifle by 10%.
Feel:
Increased recoil by over 100%.
Remade sounds for the pistol and the chain gun.
Moved pistol and hornet rifle closer to view.
Other:
Fair jammer from the start instead of the basic jammer. This will make enemies shoot around 20% less often than before at the start of the game (and give you more kreds offset as second hand gear when you buy a new one)
Added in-game music. 2 songs for the moment.
Added Italian, Simplified Chinese and Russian localisation (Chinese and Russian machine translations).
Moved in-game messages slightly higher in scenes where they would cover the crosshair.
Made a fix to unstuck where if pressed repeatedly it was possible to get on top of levels.
A few other minor fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
