Full notes
Full Operation Terra update
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What changed
- Fixes
- Gameplay
- UI and audio
Operation Terra changes
Hi all,
We made it into Next Fest! We also got accepted in the Rogue Bots festival running 1st-9th of march and I've also finalized the Early Access release date which will be the 30th of march.
Also the latest update:
Slowed down mousewheel switching of weapons to a more comfortable level.
Fixed bug where you were always paying a fixed 10% for re-integration, instead of the shown percentage.
Reworked eShop03 and introduced a new item where you can reduce the re-integration costs.
Increased value of "kreds found +" biochips.
Added sound to temples doors.
Fixed end of stairs in Temple/2 where you would get stuck.
Fixed a bug that would not reload the weapon you had when you saved.
Fixed enemy stuck below the floor and shooting through in Spaceship/3.
Fixed door overlapping in spaceship/7 ("Barking Dog" tileset).
Fixed renegade scientists not playing the correct death animation.
Fixed bug where your weapon would disappear if reloading while being shot at by a renegade scientist.
Improved NavMesh to avoid enemies getting on top of small military chests.
Formatted most of the game text to prepare for localization.
Added "Unstuck" key ("U") to get out of those rare cases where you might get stuck.
Fixed missing prop collider in the first scene.
A few other minor fixes.
Source
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