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Pendulum Meadows Gazette
Welcome back to the Pendulum Meadows Gazette. April's here, and so is another week of quiet, steady work behind the scenes. No grand announcements this week — just the kind of progress that doesn't always make noise but…
Pendulum Meadows Gazette
Welcome back to the Pendulum Meadows Gazette. This week's news is a little different — there's no new feature to unpack, no experiment to walk you through. Instead, I'm here to tell you that something bigger is quietly…
Pendulum Meadows Gazette
Options menus don't often get their own issue. But this one earned it. The original options layout was built around a concept — an LP vinyl record, fitting for a game where music is everything. You'd spin through the op…
Pendulum Meadows Gazette
Steam Next Fest brought a lot of eyes to Pendulum Meadows — and with those eyes came feedback. Honest feedback. The kind that points at the small friction points and says: this could be clearer. This issue is the respon…
Pendulum Meadows Gazette
Every town has its shadows — the small things lurking in the corners that most people walk past without noticing. This issue is about those things. None of them were loud. Some were subtle enough to miss entirely. But t…
Pendulum Meadows Gazette
Every town needs its entry points — the places where newcomers find their footing before venturing deeper. For a while, this game had one way in: straight to the deep end. That changes with this issue. Two modes have be…
Pendulum Meadows Gazette
Last issue, we widened the front door. This one's about what's waiting inside. Typing — the act at the heart of everything — has been rebuilt from the ground up in several key ways. A lot of the friction players have fe…
Pendulum Meadows Gazette
It's been a while, Pendulum Meadows. About three months, to be exact. I won't dwell on it too long — what I will say is that the time was spent well. Very well, actually. Starting today, I'll be rolling out six issues o…
Pendulum Meadows Gazette
Welcome back to the Pendulum Meadows Gazette! As winter settles in, I want to talk about something I've been wrestling with for weeks: the beat indicator. It's proven to be quite the challenge. My goals are clear: make…
Pendulum Meadows Gazette
Steam Next Fest - October 2025 has wrapped up with great success. I had the chance to play many incredible demos, from Cairn - who knew climbing could be this engaging in a game - to Skater Story with its captivating pr…
Quick Patch Friday - Steam Next Fest
Extra! Extra! I'm incredibly grateful to see so many of you enjoying Pendulum Meadows during Steam Next Fest. The support and feedback you've sent my way has been overwhelming in the best possible sense. Among the feedb…
Pendulum Meadows Gazette
Welcome back to the Pendulum Meadows Gazette! As many of you know, the hunt for hidden gems began two days ago - Steam Next Fest October 2025 is officially here. I'm pleased to share that Off the Text - Demo track is no…
Pendulum Meadows Gazette
Today marks a milestone I've been working toward for months. The Off the Text demo is now live on Steam. If you're reading this, chances are you can already download and experience what I've been building. This feels su…
Pendulum Meadows Gazette
Autumn is creeping in—at least for those of us in the north. Down south, spring's probably stirring instead. Either way, I've got news that matters regardless of your season. Steam review passed without any issues, and…
Pendulum Meadows Gazette
I owe you an apology, fellow readers. Issue No. 2 was supposed to hit your desks last Wednesday, but here I am a week behind schedule. Some unexpected complications threw a wrench in the timeline, but I hope you'll forg…
Pendulum Meadows Gazette
Welcome to the very first Pendulum Meadows Gazette! Starting today, every two weeks, I'll be sharing behind-the-scenes looks into game development. If you're here, chances are you're looking for something fresh in gamin…
