Off the Text
Steam News 13 March 20262mo ago

Pendulum Meadows Gazette

Every town has its shadows — the small things lurking in the corners that most people walk past without noticing. This issue is about those things. None of them were loud. Some were subtle enough to miss entirely. But t…

Update log

Full Off the Text update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes0 additions1 change0 removals
  • Fixes
  • Performance
  • UI and audio
  • Events
  • Gameplay
fixed#1 Vinyl Selection Transparency Glitch Resolved : When triggering the Shift key function during vinyl selection, certain elements were displaying incorrect transparency levels. It's been corrected.
fixed#2 High Score Scene Performance Issue Resolved : The High Score scene was slowing down under certain conditions, creating an unintended drag in the experience. Tracked down and fixed.
fixed#3 High Score Scene Font Legibility Issue Resolved : Some text in the High Score scene wasn't rendering with sufficient clarity. The font visibility has been improved so the numbers you've earned are actually readable.
fixed#4 High Score Scene Image Loading Error Resolved : Images in the High Score scene were occasionally loading incorrectly. The scene now loads as intended, every time.
fixed#5 Post-Level Audio Restart Issue Resolved : When a stage ended, the soundtrack was designed to end with it. Instead, it was looping back and starting over. The music now stops when the stage does.
fixed#6 Game Lobby Asset Exposure Issue Resolved : During certain interactions in the game lobby scene, some assets were briefly appearing when they shouldn't have been visible. Quietly corrected.
Steam post image

Every town has its shadows — the small things lurking in the corners that most people walk past without noticing. This issue is about those things. None of them were loud. Some were subtle enough to miss entirely. But they were there, and they've been dealt with.

This one's a quiet issue. But quiet doesn't mean small.

Steam post image

Steam post image

#1 Vinyl Selection Transparency Glitch Resolved : When triggering the Shift key function during vinyl selection, certain elements were displaying incorrect transparency levels. It's been corrected.

#2 High Score Scene Performance Issue Resolved : The High Score scene was slowing down under certain conditions, creating an unintended drag in the experience. Tracked down and fixed.

#3 High Score Scene Font Legibility Issue Resolved : Some text in the High Score scene wasn't rendering with sufficient clarity. The font visibility has been improved so the numbers you've earned are actually readable.

#4 High Score Scene Image Loading Error Resolved : Images in the High Score scene were occasionally loading incorrectly. The scene now loads as intended, every time.

Steam post image

#5 Post-Level Audio Restart Issue Resolved : When a stage ended, the soundtrack was designed to end with it. Instead, it was looping back and starting over. The music now stops when the stage does.

#6 Game Lobby Asset Exposure Issue Resolved : During certain interactions in the game lobby scene, some assets were briefly appearing when they shouldn't have been visible. Quietly corrected.

#7 Intro Sequence Not Updating With Player Progression Resolved : The second intro video was designed to change based on player achievement — a reward for those who push further. It wasn't triggering correctly. It now responds as intended.

#8 Mirrored Image Not Updating With Player Progression Resolved : Similarly, a mirrored image element tied to player progression was remaining static when it should have changed. Another achievement-tied visual that was stuck in place — now properly unlocked by those who've earned it.

Steam post image

During Steam Next Fest, a lot of feedback came in around usability — the small friction points, the moments where the game wasn't quite communicating clearly enough. That feedback was heard, and it was taken seriously. Next issue covers everything done in response. It's been well prepared.

Steam post image
Steam post image
Steam post image

The cracks in the wall have been filled. The town looks a little cleaner now — even if most people won't notice what changed. That's usually how it goes with good maintenance work.

The Editor —"Your local community updates — let's build it together"

Source

Steam News / 13 March 2026

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