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Steam News 25 March 20261mo ago

Pendulum Meadows Gazette

Welcome back to the Pendulum Meadows Gazette. This week's news is a little different — there's no new feature to unpack, no experiment to walk you through. Instead, I'm here to tell you that something bigger is quietly…

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  • Gameplay
addedWelcome back to the Pendulum Meadows Gazette. This week's news is a little different — there's no new feature to unpack, no experiment to walk you through. Instead, I'm here to tell you that something bigger is quietly taking shape in the press room. For the past several weeks, I've been putting out update after update — six of them, back to back. Each one was a small piece of a larger puzzle. Now, I'm in the middle of pulling all of those pieces together into a single build. A proper one. The second demo build. It's not quite ready to ship yet — but it's close. And I wanted you to know.
added#2 Four Levels, Now Open to the Public : The second demo will feature four playable levels in total. One of them is a returning stage from the original demo — familiar, but polished. The other three are entirely new, making their first public appearance. I've been holding onto them for a while. It feels good to finally be close to letting them out.
Steam post image

Welcome back to the Pendulum Meadows Gazette. This week's news is a little different — there's no new feature to unpack, no experiment to walk you through. Instead, I'm here to tell you that something bigger is quietly taking shape in the press room. For the past several weeks, I've been putting out update after update — six of them, back to back. Each one was a small piece of a larger puzzle. Now, I'm in the middle of pulling all of those pieces together into a single build. A proper one. The second demo build. It's not quite ready to ship yet — but it's close. And I wanted you to know.

Steam post image

Steam post image

#1 The Second Demo Build Is in Final Testing : Everything from the past six consecutive updates has been packed into this build — every fix, every improvement, every small detail I kept refining along the way. It's the most complete version of this game I've ever put together.

#2 Four Levels, Now Open to the Public : The second demo will feature four playable levels in total. One of them is a returning stage from the original demo — familiar, but polished. The other three are entirely new, making their first public appearance. I've been holding onto them for a while. It feels good to finally be close to letting them out.

Steam post image

#3 Windows & Mac, Both in Testing : Before anything goes live, I'm running full tests on both Windows and Mac. I want to make sure the experience is consistent across both platforms — no surprises on launch day.

Steam post image

Right now, I'm in the middle of final build testing. Once everything checks out on both platforms, the release will follow. I'm estimating roughly two weeks — though as always, I'll post an update here as soon as there's news to share.

Steam post image
Steam post image
Steam post image

Six updates. Four levels. One build. It's been a long stretch of quiet, focused work — and it's nearly done. Thank you for staying with the Gazette through all of it. I'll see you on the other side.

The Editor — "Your local community updates — let's build it together"

Source

Steam News / 25 March 2026

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