Update log
Full Off the Text update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Balance
- UI and audio

Autumn is creeping in—at least for those of us in the north. Down south, spring's probably stirring instead. Either way, I've got news that matters regardless of your season. Steam review passed without any issues, and our demo launches September 23rd at 3:00 PM PDT. After all these months, I'm grateful to everyone who helped make this demo possible.

Demo approved and ready to go. September 23rd is locked in, and the three demo levels are polished for launch. What I'm looking forward to most is finally getting real player feedback—your experiences will directly shape where this game goes next.
Steam post imageSteam post image

This week I'm talking pricing structure instead of game mechanics. Originally planned a three-tier system to provide content that fits different price points, but I realized that the barriers and confusion this would create for players outweigh the benefits. I want to focus on delivering one complete, polished experience.
The full game now includes all 42 main levels plus upcoming seasonal content. No tiers, no confusion—just the complete experience. Take your time to consider, and visit anytime if it resonates with you.
Steam post image

Demo launch first, then listening to your feedback and turning it into improvements for the full release. Your voice becomes part of the creative process now.

September 23rd—the conversation between creator and community begins. Looking forward to seeing how you navigate these rhythms and what challenges emerge that I haven't anticipated yet.
The Editor - "Your local community updates - let's build it together"
Source