Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Store
- Fixes
- Compatibility
- Maps
Hello fellow players!
Today I announce a regular monthly update with fixes and new cool additions to the game!
Multiplayer Fencing
Now you can test your sword capabilities against your friends!
A health bar should be now displayed above their heads.
This comes along with several time story/ multiplayer bug fixes.
Crashing against Multiplayer Cars.
This should now work nicely with an added knock-back effect to prevent the player from being driven over by a static time tracked version of your friend!
World Editor Updates.
Along with some travel bug fixes like the issue with the water level a few
new additions have been made!
You can now add traffic to your world mod! First place a traffic system.
Spawn in nodes and parent them to the traffic system to create a loop.
Voila, you have working traffic!
Traffic lights are available in a cross roads or t shape crossing formation.
Safe-house additions & other goodies
Your plc now makes use of of the Manhofer Satellite to locate ore veins!
This should be useful when stranded and in need for uranium for instance.
You are now able to place trash bins (for item disposal), chests and make use of a gold stash.
This way you will be able to pay from the stash directly instead of having to place gold bars at the traders desk manually.
Gasoline explodes upon shooting!
The aquarium is now fixed and has all kinds of marine life in it!
Next updates.
3000AD
The next updates will likely revolve about potentially venturing into 3000AD as a new time zone.
This would stretch out the 2050 future into 2250 or later, with the trash level happening afterwards.
Meaning you may see some more nice vistas before the ground level becomes a dingy place.
What happens after 2300 will be a surprise though.
The End of the Story
I think I have the ending pretty much figured out so I am ready to head into finishing the story, for good.
Revamps/ Beta & New Tutorial Level
This would include of course more bug fixes and Quality of Life improvements as I move the game towards Beta.
Another world editor update will allow you to create custom start scenarios, and as one of those scenarios I will create maybe a separate tutorial island
Updates after Beta
After the game leaves Early Access, it will continue to get regular updates, even in the content region.
This will happen together with the reveal of my future space project.
You can check some videos of this project here:
The plan is to enhance the core structure with a ground fps shooter element, and potential multiplayer modes. An update Demo is planned.
I hope you like these new additions and bug fixes, below is the full change log for you to inspect.
Enjoy and good luck on your time travel adventures! And God bless.
-Erathor
July 8th V0.978
Added melee combat to multiplayer
Added health bars for players in Multiplayer
Added an ore scanning feature to the plc map viewer
Added a gold stash to the safe house, allowing you to draw from it directly if paying for something at the trader
Added a trash bin to the safe house for easy disposal of items and some minor revamps to the safehouse trader ui
Added placable safehouse chests
Added gasoline explodes
Added the ability to use vertical
Source
