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Steam News9 May 20263mo ago

BETA 0.989 | Quick Saving, Performance&Bug fixes

Well met time travelers! This update goes more into the polishing sphere: Performance, bug fixing, QoL, new Steamworks implementation, as well as some smaller cool additions which I will list here first.

In this update15

Full notes

Full No Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

59 fixes20 additions11 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Balance
  • Compatibility
  • Fixes
changedTime tracked throwing and car doors.Throwing now gives you a little field of view animations to indicate how strong you will throw.
changedFps Counter and Quick SavingF2 now allows you to trigger an auto save
changedFps Counter and Quick SavingF4 gives you an in game frame counter
addedNew Plc Commandscocoframecap 120, you can now set a frame cap via this command
addedNew Steamworksfor performance and feature reasons. As well as being the more popular approach. The whole conversion into a new system took me a couple weeks.
addedLightning Rod ChargingYou can now charge your lightning rod with all kinds of energy weapons, based on the damage they do. This will also translate into energy usage of your weapons in the future, and cartridges to charge them up.

No Time changes

changedThrowing now gives you a little field of view animations to indicate how strong you will throw.
changedF2 now allows you to trigger an auto save
changedF4 gives you an in game frame counter
addedcocoframecap 120, you can now set a frame cap via this command
addedfor performance and feature reasons. As well as being the more popular approach. The whole conversion into a new system took me a couple weeks.

Well met time travelers!

This update goes more into the polishing sphere: Performance, bug fixing, QoL, new Steamworks implementation, as well as some smaller cool additions which I will list here first.

Time tracked throwing and car doors.

Throwing now gives you a little field of view animations to indicate how strong you will throw.

And here you see your past self throwing that item. As well as time tracked car doors.

Fps Counter and Quick Saving

F2 now allows you to trigger an auto save

F4 gives you an in game frame counter

New Plc Commands

cococarswitch "modname" to quickly switch to a different car via plc command

cocoframecap 120, you can now set a frame cap via this command

cocomuscle 1..100 sets muscle

cocofat 1..100 sets fat

cocohelp 0..2 was now revamped, to give more commands along with a page parameter

New Steamworks

As it was planned, I switched from the older Steamworks implementation to Facepunch Steamworks

for performance and feature reasons. As well as being the more popular approach. The whole conversion into a new system took me a couple weeks.

More small additions and revamps

Currency has gotten a visual revamp.

Traders of each time period sporting the respective currency above their heads (Before that you'd have natives with floating dollar signs).

Car Honk can help scare animals away!

Lightning Rod Charging

You can now charge your lightning rod with all kinds of energy weapons, based on the damage they do. This will also translate into energy usage of your weapons in the future, and cartridges to charge them up.

Mod Upload Progress Bar.

One of the smaller features that came along with the newer Steam Layer, viewing your upload progress. Trivial but still helpful.

Performance Improvements

More systems were put onto a tick rate now, this should lessen the load on most cpu processes.

I also re enabled GPU instancing after seemingly getting rid of the negative impact it actually did some updates ago. Some Shaders were also switched out with mobile variants since they render faster.

With about 10-25 frames difference in 2014, I will keep working on it.

The improvements on that end are far from perfect, as I still haven't quite reached the mark of frame rate, that I want to reach by the end of the Beta.

I will look if I can pull off Occlusion Culling. Given the game is very dynamic in nature it will be hard but not impossible to pull off. (Essentially hiding objects that are not seen, this can be precanceled but in my case I would not be able to use Unity's pre-baked system as it would create problems.

However,

I hope this will make your time travel experience more fun & smooth!

The next BETA updates are planned as followed

  • MULTIPLAYER REVAMPS AND POLISHING

  • BATTERY & ENERGY CONSUMPTION OF ITEMS, REACTOR ENERGY CONVERSION

  • WORLD EDITOR

  • PLAYER REQUESTS TILL FULL RELEASE

Next update is planned to be more substantial again, revolving about Multiplayer specifically and potentially use cases for the new battery items. This all got pushed out by the more extensive bug fixing sessions and Steamworks re-implementation for this update.

Below you can find a full list of the bug fixes, revamps and smaller additions.

Good luck on your time travel adventures!

God bless

-Erathor

May 1st V0.989

  • Added f2 quicksave f4 fps counter

  • Added time tracking velocity of items being thrown by the player along with a throwing animation

  • Added a line to the prologue for Edward, so he reminds you in case you forgot your reactor on the table

  • Added a pedestal so it is easier to reach the star gazer telescope

  • Added a tutorial skip steap if uranium is already in car

  • Added cococarswitch "modname" to quickly switch to a different car via plc command

  • Added cocoframecap 120, switches frame cap to 120 or which ever you want

  • Added cocofat 1...100 and cocomuscle 1...100 to set muscle and fat

  • Added car honk being able to scare animals and npcs

  • Added audio clue once that react crank has charged fully

  • Added agents dropping actual coins

  • Added a little door bell when entering some stores

  • Added time story recording for opening and closing of car doors and hatches

  • Added a little fov indicator that tells you when you reached maximum throw strenght

  • Revamped cocohelp plc command to encompass new commands and work in pages, so cocohelp 0 (0..2) will give page 1..3

  • Revamped the mod upload process to also include progress indicators

  • Revamped the trading symbols, so they display the currency of that time instead of dollar signs in 300 bc and other eras

  • Revamped Game Over messages to reveal more causes of death

  • Revamped some texturing on the trees

  • Revamped texturing and appearance of physical currency

  • Revmaped the AC Dungeon texturing to alling better with Edwin's Accordion Man Encounter (still in works)

  • Enemies drop now physical money, instead of it being added automatically

  • Moved from the proprietary Steamwors API to facepunch

  • The generators after 2015 show signs of age

  • Made it so shooting the lightning rod, now simply charges the crank instead of giving it the cars lightning state

  • A lightning strike will now only disable your hover mode if no lightning rod is attached

  • Made it so all energy based weapons can charge the lightning rod now, where as before it was just the epa lightning enhancement

  • Fixed fps count always maxes out at 120 at start when opening the graphics options

  • Fixed the join button in the password prompt from saying "Creating"

  • Fixed backing up for prolonged periods and immediately speeding up would make the car go speed of sound

  • Fixed the apphang when loading into menu

  • Fixed a bug that would allow you to move on a leviboard or horse in menu

  • Fixed the elevator leading upstairs in pine city being missing

  • Fixed an issue that would allow the player to lose so much muscle as to not be even ablet o lift a flash saber in combat

  • Fixed the possibility to jump out the elevator before doors close, glitching you all over the place

  • Fixed Pizza Timeline parlour from displaying a furnace inside the conveyor belt mid Athor Pizza battle

  • Fixed texture loading of sprites being broken for some health stats

  • Fixed being able to break into Edward's 300bc shack by squeezing through an opening in the door

  • Fixed a ticket master flying in 2200s onward around the space port

  • Fixed custom box names not loading from saves

  • Fixed some of the eleanor flower placings being in air

  • Fixed arena combat can be interrupted by the magicians

  • Fixed a bug where you can continue end of act1 if Ewald quest is active

  • Fixed edward has telebrick instead of newspaper in missing quest library

  • Fixed fish to ignore player colission if on rod

  • Fixed palm trees for having a white colored bark in the far detail mesh

  • Fixed old forest native city having two traders in the same spot

  • Fixed some seats at gordies burger not being interactible

  • Fixed crates don't fall down when below crate got destroyed

  • Fixed car switching from hover to land mode constantly, in time story and multiplayer

  • Fixed plc texturing in the prologue, when it is on the table

  • Fixed the terrain editor in the custom level addon editor

  • Fixed the teleport trigger for the world editor

  • Fixed the flickering exit car prompt whilst driving at high speeds

  • Fixed trade menu transferring items to box breaking the process only moving one item over

  • Fixed double references for box inventories when repeat double clicking

  • Fixed the car trader in the year 3000 not working

  • Fixed the missing car wheel suspension for time story past self cars

  • Fixed missing wheel type syncing for past self cars always being default

  • Fixed the Mach3 B not time tracking properly (only works after repurchasing the mach3 b since it is now its separate mod file)

  • Fixed a bug that would make the 33ad base visible in air in the safehouse

  • Fixed passenger seat plc reorientates the fps body in the wrong way, where only getting out and setting third person would fix this

  • Fixed floating in air if riding a leviboard or other ride and activating questlog

  • Fixed the weight of gold bars not being displayed as 100g in the plc inventory

  • Fixed spawn menu enemies spawning in air

  • Fixed some issues with performance via profiling

  • Fixed the issue that cause throwing not to occur on higher framerates (for good now)

  • Fixed items sometimes hanging in air when trying to scroll them out

  • Fixed world traveling should use motor fuel and not reactor uranium

  • Fixed a couple accidental typos

    p1

  • Fixed the dialogues being broken for every npc's

    p2

  • Fixed the exo suit not charging power fast enough

  • Fixed the jitteryness of the the player in third person

    p3

  • Fixed a bug that would not allow you to continue past the weather machine part in act 3

    p4

  • Fixed hovering items from environment spawners

  • Fixed loss of items upon putting them into box space

  • Fixed item event items not spawning back after dropping them in time

  • Fixed being locked in dialogue when the weather machine explodes whilst talking with Edward

  • Fixed slow health effect tick rate

  • Fixed the puke effect from not playing

  • Fixed achievements from not triggering

  • Fixed uranium from not spawning as hazard cloud years later

    p5

  • Fixed shooting repeatedly spawns ghost bullets that can hit you from time story

  • Fixed the camera glitching back and forth during a game over screen

  • Fixed wrong car models for past self versions

  • Fixed the car floating bug when enabling hover conversion

Source

Steam News / 9 May 2026

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