Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello there!
Extracted changes
- Fixes
- Gameplay
Here are the patch notes for the past two weeks!
Good luck on your time travel adventures!
p1
Fixed the black screen death at the end of the act 3 time tunnel sequence
p2
Added hint that tells you contrast and brightness blocked by HDR Eye Adaption
Revamped bridgetown & appartment look to be more distinct and final
Switched out bridge town lift with gravi lifts
Fixed the ability to access the telescope from outside in 1795
Fixed the weird handling of the accordion man case note in archives
Fixed the lightmap incongruity in edwards basement
Fixed the blackhole effect in the safehouse acting up
Fixed being able to control the arcade whilst not sitting on the chair
Fixed imperial currency going into minus when not having enough money for arcade
Fixed the bug that would not allow you to drop patties onto buns in the burger job
Fixed the flickering shadow effect when inside the car
Fixed the toon edges at the window views bugging during the kraken base level
p3
Added a uranium dispenser to the beginning room of the tutorial level
Increased distance to explode the car during Welcome in Pine Lake Sequence
Changed landing cam to display depth instead for better visual aid of distance to ground
Fixed a load of typos thanks to the help of Laxbum25
Fixed a bug that would break the fonts upon switching back from russian localization
Fixed Manhofer from missing level objects during the last stage quest
Fixed missing textures for bridge town after revamp
Fixed steering wheel hold animation lerping from being a bit buggy (switched from blendtree to time offset play anim)
Fixed steering wheel not turning in locked hover steering
Fixed hover text overlapping with display mesh by being too big
Fixed the bug that broke the hill men not moving towards the fort
Fixed a bug that would allow the player to infinitely gain money via viking gold trade
Fixed clipping ruins for vikings in the 14th century
Fixed being able to trigger the end sequence in the hill men quest with jano still being too far from the cave
Fixed potentially Westwood remaining floating in air after act 3 ends
Fixed steam trophy for far future cannot be triggered post 2080
Fixed the graphics options in start menu not being able to be changed
Fixed being able to get the bc achievement from being in the cutting room floor
Fixed it so you cannot continue the wild west quest post 1972
Fixed tiny guards in cape dun
p4
Fixed car physics at higher speeds
Fixed the matter replicator breaking after one use
Fixed landing cam view just being white in safehouse
Source
