No Time
Steam News 24 January 20263mo ago

Patch Notes for 0.987

Hello there! Here are the patch notes for the past two weeks! Good luck on your time travel adventures! p1 Fixed the black screen death at the end of the act 3 time tunnel sequence p2 Added hint that tells you contrast…

Update log

Full No Time update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello there!

Extracted changes

30 fixes2 additions2 changes0 removals
  • Fixes
  • Gameplay
fixedFixed the black screen death at the end of the act 3 time tunnel sequence
addedAdded hint that tells you contrast and brightness blocked by HDR Eye Adaption
fixedFixed the ability to access the telescope from outside in 1795
fixedFixed the weird handling of the accordion man case note in archives
fixedFixed the lightmap incongruity in edwards basement
fixedFixed the blackhole effect in the safehouse acting up

Here are the patch notes for the past two weeks!

Good luck on your time travel adventures!

  • p1

  • Fixed the black screen death at the end of the act 3 time tunnel sequence

  • p2

  • Added hint that tells you contrast and brightness blocked by HDR Eye Adaption

  • Revamped bridgetown & appartment look to be more distinct and final

  • Switched out bridge town lift with gravi lifts

  • Fixed the ability to access the telescope from outside in 1795

  • Fixed the weird handling of the accordion man case note in archives

  • Fixed the lightmap incongruity in edwards basement

  • Fixed the blackhole effect in the safehouse acting up

  • Fixed being able to control the arcade whilst not sitting on the chair

  • Fixed imperial currency going into minus when not having enough money for arcade

  • Fixed the bug that would not allow you to drop patties onto buns in the burger job

  • Fixed the flickering shadow effect when inside the car

  • Fixed the toon edges at the window views bugging during the kraken base level

  • p3

  • Added a uranium dispenser to the beginning room of the tutorial level

  • Increased distance to explode the car during Welcome in Pine Lake Sequence

  • Changed landing cam to display depth instead for better visual aid of distance to ground

  • Fixed a load of typos thanks to the help of Laxbum25

  • Fixed a bug that would break the fonts upon switching back from russian localization

  • Fixed Manhofer from missing level objects during the last stage quest

  • Fixed missing textures for bridge town after revamp

  • Fixed steering wheel hold animation lerping from being a bit buggy (switched from blendtree to time offset play anim)

  • Fixed steering wheel not turning in locked hover steering

  • Fixed hover text overlapping with display mesh by being too big

  • Fixed the bug that broke the hill men not moving towards the fort

  • Fixed a bug that would allow the player to infinitely gain money via viking gold trade

  • Fixed clipping ruins for vikings in the 14th century

  • Fixed being able to trigger the end sequence in the hill men quest with jano still being too far from the cave

  • Fixed potentially Westwood remaining floating in air after act 3 ends

  • Fixed steam trophy for far future cannot be triggered post 2080

  • Fixed the graphics options in start menu not being able to be changed

  • Fixed being able to get the bc achievement from being in the cutting room floor

  • Fixed it so you cannot continue the wild west quest post 1972

  • Fixed tiny guards in cape dun

  • p4

  • Fixed car physics at higher speeds

  • Fixed the matter replicator breaking after one use

  • Fixed landing cam view just being white in safehouse

Source

Steam News / 24 January 2026

Open original