Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Fixes
- Compatibility
- Balance
- Store
Hello fellow time travelers.
Here is a cool list of new features and bug fixes to start off the new year!
newspaper by Odebla
Toon Edges & Eye Adaption
Toon edges are back, after I managed to fix the issue with the effect clipping with the ocean shader.
It can be disabled in the graphics menu!
Fixes to the Eye Adaption Feature should make it now possible to use it in your normal Gameplay.
It is defaulted to be enabled when selecting the highest graphics setting.
Similar to the human eye or a camera, the view will slowly adapt to dark spaces or grow dim when looking at bright sources of light.
Russian Localization
All text files were translated by a talented small native speaking team! Textures will follow in the future.
The new fonts should work with the cyrillic alphabet.
In case of mistakes in grammar etc. Make sure to make a post in the thread and it will be fixed :)
Enjoy!
Все текстовые файлы были переведены талантливой небольшой командой носителей языка! Текстуры будут добавлены позже.
Новые шрифты должны работать с кириллицей.
В случае грамматических ошибок и т.д., пожалуйста, напишите об этом в теме, и мы их исправим :)
Приятного использования!
I am presently searching for volunteers to make Polish and Ukrainian & French language packs. Please let me know in the comments, if you would like to lend a hand!
New Hover Car Flares
You can add flares to your mod that light up when in hover mode!
Can be individualized in color and size.
Landing Monitor and Visuals
The interior of the car has seen some aesthetic improvements.
Dashboards give off light (will be an graphics option in future beta updates)
When landing or taking off, you can view a monitor to your right that automatically shows you distance to ground and visual feedback, for easier flight in first person.
Next Beta Update
The first beta update (which is going to be the next update) will be all about item handling, possible separate costumes slots when equipped, bulk buying &
the ability to move items between boxes directly.
Below is a log of the bug fixes and additions since last Christmas.
Enjoy the new features!
God bless
-Erathor
Patches after the Christmas Update
... patches one & two mentioned in previous announcement
p3
Added a new command to reset Quest Npc positions cocoresetnpcs
Improved minimal critical damage due to armor
Fixed the time machine charger overflowing the text
Fixed car and npc reset on ng+
Fixed the broken hover animation in multiplayer
p4
Added commands for font control
editing the second line in _langsetting.txt to LCD14 to force Global font changes
tagging a line in a text that is non dialogue with $SF$12$SF$ would scale the text to 12
tagging a line in a text that is non dialogue with $SF$LCD14$SF$ with force the line to be displayed in that font
Fixed the infinite money bank glitch from currency swapping
Fixed throwing at higher framerates
Fixed a bug which would put subscribed items into the custom section
Fixed the timegraph from ending in 2030
Fixed the dim gate closing for the duutu mission, during sequence
Fixed it so mid lift sequence you cannot autosave
Fixed autosave not happening in multiplayer
Fixed it so you don't white screen from your past self in full powa mode
Fixed the eternal black screen when hit
Source
