Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- UI and audio
- Store
- Maps
- Events
Here are the patches since the main update last week!
Enjoy time traveling!
Post Main Update
p1
Fixed arrow buttons in the trade menu not updating the offer list
p2
Added ability to undress costume and head gear via simple click, no need to drag n drop
Fixed a bug that would allow you to use vertical thrusters without hover conversion
Fixed the drag timer in the plc ui inventory taking too long
Fixed interaction between box and glove box in car
p3
Fixed a wrong translation of the "weighing you down" line for the plc inventory
Fixed the russian translation overlap in the save load system
Fixed interacting with ride objects from the plc
p4
Fixed the world travel menu that broke after the trader bulk revamp
Fixed offer lists with offers smaller than 4 displaying empty default buy buttons that do nothing
Fixed the bug that would not allow you to load the other two auto saves
p5
Added a bit fluorescence to the plc labels, so they glow in the dark
Removed the inventory stash tootlip to avoid confusing new players who still need to get a grip of the older quick menu
Fixed Edward and company hovering above the elevator when first going down in DUUUTU,
and a couple more softlocks and issues with npc's getting stuck, falling into the lava during the sequence
Fixed the stats button in the russian translation from being empty
Fixed computers from existing during the 1950s at the mechanic place
Fixed the player from having an invisible head in the plc inventory display
Fixed being able to clip into st thomas school during time travel
More fixes to the stash inventory interaction
p6
Revamped the Aurora(Jupiter) texturing and added a way to climb back up in case you fell down the ship in the 90s
Fixed travel options trader from displaying burger buttons
Fixed potentially the falling through ground issue when switching into gamma timeline
Fixed potentially the issue with money stats not being displayed in russian language
Fixed wild west poncho clipping though player
Fixed a bug that would not display the rent a room option at all, if you got no money
Fixed the inability to craft the weather core in act 3
Fixed putting off hand item into box will break your animation
Fixed soup and other drinkable objects from breaking the stash inventory upon interaction
p7
Fixed being able to get stuck by time traveling into the church
Fixed the missing map marker to the pipe entry for act 3's kraken base
Fixed the placing of the robots during the ai battle act 3, as the roads have been replaced, misplacing many of the npc's spawns
Fixed the native at the end of act 2 from potentially floating mid air and the bad natives in 300bc
Fixed campfire diappearing into thin air once ignited
Fixed it so melee enemies won't get stun locked every time by melee attacks
Fixed npc's fighting each other with swords, being locked in perpetual faint attacks
Fixed second defeat in arena breaks cycle and you are stuck indefinitely
Fixed being able to sell items indefinitely after the first round of selling
p8
Added a recipe to create high power caps
Added the ability to exit the computer password prompt via escape key and exit chairs via interaction
Added a couple dollars as reward from helping Westwood in Wild West Quest
Slightly increased forward thrust in plane mode, so that non extra boosted cars fly well enough too
Fixed some memory usage through more texture compression
Source
