Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
Hello fellow players.
Here is my Christmas Present for you!
News Paper Art by Odebla
Boat Conversion!
Head to 2300 in the new docks, find the boats guy he will give you a special enhancement to the car!
The last Story Quest!
Head back to Manhofer and relive the events in the beginning from an entirely different perspective!
New Game Plus!
The Timeline reset, but you were able to retain your old items and blueprints!
(This feature might be highly unstable as certain items could be logic locked,
I will release another patch tomorrow for item transitions and npc positioning. If something seems like it would break the flow of the game due to it let me know and I will code around it!)
Welcome to new players!
Last week has seen an influx of many new Russian-speaking so I've agreed to work with a couple modders to aid me in creating a language pack in Russian. I cannot say how long this will take, but once it is out I will announce it in a form of a patch note. For now, make sure to use the player created mods in the workshop section! Welcome enjoy time traveling!
На прошлой неделе много русскоговорящих игроков узнало о No Time, поэтому я согласился поработать с парой моддеров, которые помогут мне в создании русской локализации. Я не могу сказать, сколько времени это займет, но как только она выйдет, я объявлю об этом в виде патчноута. А пока не забудьте ознакомиться с созданными игроками работами в Мастерской!
Добро пожаловать, наслаждайтесь путешествиями во времени!
Beta Stage!
No Time has reached beta stage, this means I will mainly focus on bug fixing and QoL improvements, with the odd small addition on the side.
I ask you to use the bug smashing forums especially now for feedback!
I also suggest, if you have suggestions for improvement, pick your best ideas first as I will compile them together into the first Beta updates, before responding to other ideas.
Mind you the ideas would be only for Quality of Life issues, especially that the game becomes more palatable to new time travelers!
I will release more Beta Updates if the need for it exists. Depending how big they would otherwise become.
Have a blessed Christmas time, and a good start into the new year!
God's blessings
-Erathor
December 24th V0.985
Added the last quest, labeled THE END (to the main story)
Added ability to tag objects invisible inside the level editor to ease working on different time periods
(Tagging invisible only applied to editor not in-game)
Added an escape hotkey for the box inventory
Added the boat conversion into the game (2100AD onward in the new harbor)
Added better explanation of using the time machine in the useful notes
Added more rock spawn points
Added medi and radiation stations to some points in the story
Added cctv's to Tower I, and The End quest (more in that direction will be added in the future)
Added back a minimum of 30 fps as cap
Added a helper script to aid in getting the car unstuck
Added lights weights to edwards basement
(simply nudges the car slightly in one direction if the game notices the car can't move with wheels alone)
Added batteries (Not really used in game yet, but will likely be for flashlights and epa power management and other devices)
Added an option to disable the in game response curve for game pad controls
Added more collider effects
Source
