No Time
Steam News 12 February 20263mo ago

Patch Notes, past two weeks

Hello fellow time travelers! There were a couple patches these past weeks also in regards to the vanishing inventory items bug and some performance improvements. I will start work on the next beta update, potentially ne…

Update log

Full No Time update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

23 fixes5 additions2 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Store
  • Performance
addedHope you enjoy!Added a requested feature to be able to ride cars on top
addedHope you enjoy!Added medistation at arena and medical sector in 2300AD
addedHope you enjoy!Added boat shaped cave as map marker
addedHope you enjoy!Added meta abilities to meta car engines
addedHope you enjoy!Added city plan maps to 2300
fixedHope you enjoy!Fixed the car's max speed not to be speed of sound

Hello fellow time travelers!

There were a couple patches these past weeks also in regards to the vanishing inventory items bug and some performance improvements.

I will start work on the next beta update, potentially next week. It will cover item handing/ bulk buying and potentially a small inventory/ equipment system that would act as another sort of storage area.

Hope you enjoy!

p5

-Added a requested feature to be able to ride cars on top

-Added medistation at arena and medical sector in 2300AD

-Added boat shaped cave as map marker

-Added meta abilities to meta car engines

-Added city plan maps to 2300

-Revamped snackbox icon

-Fixed the car's max speed not to be speed of sound

-Fixed the bug that would make you stuck if using a musical instrument and opening plc

-Fixed being able to trigger third person when handling an instrument

-Fixed a bug that would make it easy for items made of glass to break inside the car

-Fixed a bug that would destroy the planet generator terrain and script in some very small cases

-Fixed a performance overhead caused by bens chat script in 2014

-Fixed a bug that would not apply the ee robo head to the robo main frame

-Fixed not being able to rename boxes if they are inside the car

-Fixed vending machine display cost of minus dollar

-Fixed the orange glow in some sci fi texture objects like guns and robots

-Fixed being able to get softlocked by getting stuck in the 300 bc platy arena

-Fixed the elevator labeling on north district elevator leading down

-Fixed the 2300 star port hologram from being vertical

p6

-Disabled hdri by default

-Fixed a bug that would allow you to get softlocked on Eleeh by entering the planet prematurely without any companions

-Fixed the choppyness of the light source loader

-Fixed a bug that made the linux game unplayable due to the program being case sensitive

p7

-Increased fuel consumption by a tad

-Changed Rendering Mode to forward for some performance tests

-Fixed some out of date notes mentioning Eleanor

-Fixed the faulty translateion of Sandy Cave under MapMarkers for the Russian translation

-Fixed a couple frame performance issues in 2014

-Fixed performance issues caused the old unoptimized speed tree shaders

-Fixed the mod loader cog wheels overlapping with the load detail text

p8

-Fixed direct translation of Duutu and Eleeh into russian letters

-Fixed potentially the loss of inventory items upon save load and during time travel

Source

Steam News / 12 February 2026

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