Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Fixes
- Store
- Performance
Hello fellow time travelers!
There were a couple patches these past weeks also in regards to the vanishing inventory items bug and some performance improvements.
I will start work on the next beta update, potentially next week. It will cover item handing/ bulk buying and potentially a small inventory/ equipment system that would act as another sort of storage area.
Hope you enjoy!
p5
-Added a requested feature to be able to ride cars on top
-Added medistation at arena and medical sector in 2300AD
-Added boat shaped cave as map marker
-Added meta abilities to meta car engines
-Added city plan maps to 2300
-Revamped snackbox icon
-Fixed the car's max speed not to be speed of sound
-Fixed the bug that would make you stuck if using a musical instrument and opening plc
-Fixed being able to trigger third person when handling an instrument
-Fixed a bug that would make it easy for items made of glass to break inside the car
-Fixed a bug that would destroy the planet generator terrain and script in some very small cases
-Fixed a performance overhead caused by bens chat script in 2014
-Fixed a bug that would not apply the ee robo head to the robo main frame
-Fixed not being able to rename boxes if they are inside the car
-Fixed vending machine display cost of minus dollar
-Fixed the orange glow in some sci fi texture objects like guns and robots
-Fixed being able to get softlocked by getting stuck in the 300 bc platy arena
-Fixed the elevator labeling on north district elevator leading down
-Fixed the 2300 star port hologram from being vertical
p6
-Disabled hdri by default
-Fixed a bug that would allow you to get softlocked on Eleeh by entering the planet prematurely without any companions
-Fixed the choppyness of the light source loader
-Fixed a bug that made the linux game unplayable due to the program being case sensitive
p7
-Increased fuel consumption by a tad
-Changed Rendering Mode to forward for some performance tests
-Fixed some out of date notes mentioning Eleanor
-Fixed the faulty translateion of Sandy Cave under MapMarkers for the Russian translation
-Fixed a couple frame performance issues in 2014
-Fixed performance issues caused the old unoptimized speed tree shaders
-Fixed the mod loader cog wheels overlapping with the load detail text
p8
-Fixed direct translation of Duutu and Eleeh into russian letters
-Fixed potentially the loss of inventory items upon save load and during time travel
Source
