Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
I am currently in the midst of working on the 3000AD update, but here is a patch log from the past two weeks:
Patch 1
Fixed the hacking port from having a misleading first node, people think it is pointing left
Fixed some issues where Edward would offer you to repair the car etc.
Fixed a bug where animals would still run tasks in pause mode
Patch 2
Fixed the theft alarm at the blacksmith from using tom as Npc to give you a warning, as well as the horse stables from having the same issue
Fixed the meta zap from accumulating throughout the game being paused
Patch 3
Fixes to broken time tracking of your car
Fixed the daycycle from progressing in pause menu
Fixed the floating npc cars on stop lights in 2014, which would create piles of floating cars in the town center
Now good luck on your future time travel adventures!
God bless
-Erathor
Source
