No Time
Steam News 30 May 202511mo ago

V0.975 | Car Dealer | Motors&Gas | Visual Car Damage | Roadmap

Hello fellow players! This one took a bit longer. The next thing in the roadmap towards Beta has been checked. Steam Thumbnail Car Screenshots by Niels W. That is increased customization of your time machine. That being…

Update log

Full No Time update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions13 changes0 removals
  • Compatibility
  • Balance
  • Store
changedThis one took a bit longer. The next thing in the roadmap towards Beta has been checked.Steam Thumbnail Car Screenshots by Niels W.
addedThat is increased customization of your time machine. That being either using different motor types or even entirely different cars.Head to your car dealer and switch out the model for one with different specs. This is now also the way car mods are obtained in game. Not as reskins, but as in game car mods, with their own in game prefixes and specs that can be changed. For now you are only able to own one car at a time. However in a future update I may add separate garage to the safe house, for multiple custom car setups. This also now sets a new way of using car mods. Any mod you own, now has to be acquired this way. You can also set your car to spawn as free option during the prologue stage. Max acceleration, weight, health all play a role in your choice!
changedUse the gas station to refuel on gas! (The usage rate of gas is fairly low, so you won't have the necessity to refuel every couple minutes)Car damage gets procedurally applied to the car via simple mesh deformations. Your car mods can also have the deformation feature applied in the editor, by selecting the specific mesh you want to be visual.
addedUse the gas station to refuel on gas! (The usage rate of gas is fairly low, so you won't have the necessity to refuel every couple minutes)Screenshot submissions made by Time Bandit. If your friend in multiplayer uses a car mod, given you have that mod installed, he will show up riding that mod car whilst in session! Past self cars should now also show your items displayed on the car! If you have an old timey car from 1920, past citizen from around that time period will not bat an eye at the car. So you can perfectly blend in. Except if you start flying around with it... This would apply to as far as 1890 potentially as I added a bit of wiggle room, as to when a car was made and when it gets to be seen as suspicious.
changedAnd with that I hope you enjoy this new entry. The game is coming ever closer towards beta (by the end of 2025), which will have major focus on Quality of Life improvements and bug fixing only! And after that, the game will become fully released. I will still do regular updates past that point, but I may focus on a second project after.So this is the Roadmap till 2026
changedAnd with that I hope you enjoy this new entry. The game is coming ever closer towards beta (by the end of 2025), which will have major focus on Quality of Life improvements and bug fixing only! And after that, the game will become fully released. I will still do regular updates past that point, but I may focus on a second project after.2025

Hello fellow players!

This one took a bit longer. The next thing in the roadmap towards Beta has been checked.

Steam Thumbnail Car Screenshots by Niels W.

That is increased customization of your time machine. That being either using different motor types or even entirely different cars.

Head to your car dealer and switch out the model for one with different specs. This is now also the way car mods are obtained in game. Not as reskins, but as in game car mods, with their own in game prefixes and specs that can be changed. For now you are only able to own one car at a time. However in a future update I may add separate garage to the safe house, for multiple custom car setups. This also now sets a new way of using car mods. Any mod you own, now has to be acquired this way. You can also set your car to spawn as free option during the prologue stage. Max acceleration, weight, health all play a role in your choice!

Enhance your old Mach3 with a nice fusion motor for maximum POWER!

All cars now have their own luggage compartment, as well as an emergency crafter for the most necessary items.

For the Semi Truck, you may even sleep in a bunk bed! (You can enable these features also in your car mods)

Watch out, the more damaged your car gets dealt, the easier it is for the motor to get damaged. Which will not make your car go into flames (Yet). But you won't be able to move until you get a new motor item!

Use the gas station to refuel on gas! (The usage rate of gas is fairly low, so you won't have the necessity to refuel every couple minutes)

Car damage gets procedurally applied to the car via simple mesh deformations. Your car mods can also have the deformation feature applied in the editor, by selecting the specific mesh you want to be visual.

Screenshot submissions made by Time Bandit. If your friend in multiplayer uses a car mod, given you have that mod installed, he will show up riding that mod car whilst in session! Past self cars should now also show your items displayed on the car! If you have an old timey car from 1920, past citizen from around that time period will not bat an eye at the car. So you can perfectly blend in. Except if you start flying around with it... This would apply to as far as 1890 potentially as I added a bit of wiggle room, as to when a car was made and when it gets to be seen as suspicious.

Crates now spawn goodies!

And with that I hope you enjoy this new entry. The game is coming ever closer towards beta (by the end of 2025), which will have major focus on Quality of Life improvements and bug fixing only! And after that, the game will become fully released. I will still do regular updates past that point, but I may focus on a second project after.

So this is the Roadmap till 2026

  • 2025

  • Time Machine Enhancements

  • Multiplayer Combat Update

  • Last Story Entry (Return to Manhofer)

  • Potential Start of BETA 2026

  • BETA Bugs emphasis

  • BETA QoL emphasis

  • BETA Multiplayer

  • BETA Performance improvements where possible

  • World Editor Update 2 & Car Editor

Source

Steam News / 30 May 2025

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