Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Maps
- Gameplay
- Workshop
- Store
- Performance
Hello dear players!
I am back from my week long hiatus at real life Fort Dun, taking a break from electronics!
I have been quite diligent these past two months!
The World Creator
Before having left last week, I finished the first part of the World Editor, which I wanted to release to the main branch!
I let it cook a little longer while I was gone, to let a couple bugs trickle up, found by the reliable testers on my server, which had to be fixed still.
https://steamcommunity.com/sharedfiles/filedetails/?id=3428136874 Here is an example island for you to download!
Import a height map (by editing the source image which has to be 513x513 pixels)
And edit it to your liking Add housing or custom meshes and tell the game if it should only appear during a specific time period
You can travel to any level, by selecting it on the new world map. A level addon has a longitude/latitude coordinate, so you will be able to place your map anywhere on the world map. Double click on the map marker and fly towards the direction!
If your level has a ship or airport connection, you will be able to connect to it that way.
This way it was my hope for you to create custom worlds, to widen the scope of exploration in No Time.
Does it still have bugs? Yes, as it is an early tool so I suggest creating backups of your mod after every edit at least for now.
https://steamcommunity.com/sharedfiles/filedetails/?id=3441923806 You could create pretty interesting racing track islands for multiplayer with it.
It is as of yet very unfinished, here is what is yet to come. -Custom Npc Names (essentially a system which allows you to chose how to populate the island) -A traffic system -Item Editor (allows to create custom items: food, trinkets weapons) -Quest Editor (Create your own time travel stories for your world addons) -Custom Radio Stations, traders, and more essential systems
They will likely be released in two further world addon updates in the future.
More futuristic Pine Lake!
New futuristic cars can be seen on pine island.
And new cosmetic wheels that come along with them. Even though I said cosmetic, most of the new wheels are available in the future and essentially allow an increased flight ability.
I call this one the metal knight. You can see the new real time reflections pretty well on this one This one is the snow white rider setup. I increased the albedo range on the car's main texture to allow for brighter looks.
These sets of wheels will allow you better tracking across the field!
New technology merges with old technology in 2014 Pine Lake.
I have a couple plans for the next content updates but I wanted to hear your opinion which should be focused on more first.
Multiplayer (melee combat, some more time spent on performance improvements, etc)
Custom Car modifications (enhance your time machine with new abilities, some perhaps allowing you to make the time travel sequence look different)
Car Purchases (This one could be another update which takes longer to do, I was planning on the ability to buy cars and essentially switch them with your mach 3 in the garage, this would also basically make it so future car mods would have to be gotten from a car dealer)
World
Source
