Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Compatibility
Hello fellow players.
New update to start off the new year of 2025!
Public Multiplayer and cloud saves!
You can now host your sessions on a public list that anyone can join. Just tick off the friends only setting. Cloud Saves have been added as often requested! Your save files will be move to the new folder called "Saves Cloud", you can navigate to it directly by clicking the prompt button for it in the menu on the lower left.
Airports and Seaports!
In preparation for the coming level addons, I had to add modes of transportation off the island, which will act as basic teleports into your custom levels.
Planes regularly take off the island to land in other regions.
The future has hover ships.
Cape Dun has it's own dedicated harbor in the north after the 1600s commence.
Once the level addons are out, traveling there by car would also become possible, however also at a cost of energy consumption. Given there are other islands in close proximity, those would be great projects no doubt. Currently players are already starting work on a isla do porto mod, which will be based on the real life santa maria island
ISS and the space eye!
Here is a little treat, if you look into the night sky attentively and patiently you will be able to track the ISS as well as the Manhofer Orbital Space Eye zipping past the sky! The ISS zips by about sixteen times a day
A rough roadmap for 2025!
These are the main features definitely planned for the year 2025.
Level Addons (Add custom level and lands to the world, also the ability of adding your own poi's to the main island)
Car Time Travel and Engine modifications (In game tweaking which will allow you to change how the car operates and time travels, potentially also adding a car fuel meter and controlling energy consumption as well as different fuel variants)
Item Events for car items, ergo items you put in like the reactor or fuel cell as well as item cargo.
Multiplayer melee combat synced up. So you can do sword duels.
Epilogue Ending at Manhofer (Final sendoff, story ends after this for good)
Planting Trees (creating a garden in your safe house and real world)
Switching to Beta (After this is done, I will move the game into the beta phase, a special focus on QOL and bug fixes will be taken, it is also during that time, that I will increase the price tag. The price was 10 dollars since the game initially released given how much the game has been improved on in those 6 years of development, I believe 15 dollars for the beta state will an appropriate price tag)
Thank you for your continued support! God bless and good luck on your time travel adventures! -Erathor
January 31th V0.968
Added cloud saving, your save files will be moved to the new saves folder called Saves Cloud
Added public sessions to multiplayer
Added a new atlas texture for more detailed meshes in cities
Added the Telebrick, which is a pda like device that people use in the 2000s
Added the ISS and the Manhofer Orbital Space Eye, which exists from 4000bc onward
Added edible coconuts that can be broken up from whole coconuts
Added a link from the trainstation to the upper
Source
