In this update6
Full notes
Full Nion Forge update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
Nion Forge changes
# 🔧 Nion Forge – Patch 0.5.8
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## 🚀 New Features
New quest starting in District 2.
Completed quests are now listed in Player Stats.
New module: Extender, the counterpart to the Bridge.
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## ⚖️ Balance Changes
Enemy collisions reworked — less bouncing, more control when shoving Mosquitos.
Mosquitos now trigger their explosion noticeably earlier.
Boss push logic reworked: push strength now scales with the distance between the player and the source.
The active cooldown of the quest spawner is reduced by 25% each time you complete a quest.
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## 🐞 Bug Fixes
Hangar: clicks no longer pass through UI; modules under buttons won’t be selected accidentally.
Settings: V-Sync toggle now remembers its state across scene changes.
Audio Manager: recurring sounds are now partially pitch-shifted.
Collision sounds with enemies no longer trigger twice.
Boss 2: no more brief invisible wall after destroying the deployed shields.
- Spawn systemfixed miscounting of unit limits.
Fixed a text bug in the Upgrade HUD.
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## 🎨 Visual & Audio
Player Message System overhauled — messages are easier to notice.
New quest completion sound; trigger sound reworked.
Quest boxes now have an opening animation and no longer disappear abruptly.
Stationary enemies from District 3 onward now have an engine/flight sound.
- Boss 1added flight sound and weapon-channeling SFX; minor visual tweaks.
- Boss 2new SFX when lasers hit targets.
Damage-field sounds are no longer global.
District 2 mines now play an explosion VFX when triggered and no longer just vanish; they also explode on collision.
Reworked how EXP and other pickup sounds are handled to avoid overlap:
EXP sounds pitch up as you approach a level-up.
New sounds for Time and Heal orbs.
UI sounds revised.
Button hover now uses tweens instead of direct scaling.
New “select module” sound in the hangar.
Button hover sound replaced.
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## 🧩 Misc
Optimized audio playback and RAM memory usage.
Optimized UI elements (floating text, FPS display, etc.).
Pool Manager optimized.
Damage fields are now pooled.
Removed logs from the build.
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Source
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