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Steam News3 September 202510mo ago

Demo Update 0.5.8 released

# 🔧 Nion Forge – Patch 0.5.8 --- ## 🚀 New Features New quest starting in District 2. Completed quests are now listed in Player Stats. New module: Extender, the counterpart to the Bridge.

In this update6

Full notes

Full Nion Forge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes9 additions16 changes5 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
added## 🚀 New FeaturesNew quest starting in District 2.
added## 🚀 New FeaturesNew module: Extender, the counterpart to the Bridge.
changed## ⚖️ Balance ChangesEnemy collisions reworked — less bouncing, more control when shoving Mosquitos.
changed## ⚖️ Balance ChangesMosquitos now trigger their explosion noticeably earlier.
changed## ⚖️ Balance ChangesBoss push logic reworked: push strength now scales with the distance between the player and the source.
changed## ⚖️ Balance ChangesThe active cooldown of the quest spawner is reduced by 25% each time you complete a quest.

Nion Forge changes

addedNew quest starting in District 2.
addedNew module: Extender, the counterpart to the Bridge.
changedEnemy collisions reworked — less bouncing, more control when shoving Mosquitos.
changedMosquitos now trigger their explosion noticeably earlier.
changedBoss push logic reworked: push strength now scales with the distance between the player and the source.

# 🔧 Nion Forge – Patch 0.5.8

---

## 🚀 New Features

  • New quest starting in District 2.

  • Completed quests are now listed in Player Stats.

  • New module: Extender, the counterpart to the Bridge.

---

## ⚖️ Balance Changes

  • Enemy collisions reworked — less bouncing, more control when shoving Mosquitos.

  • Mosquitos now trigger their explosion noticeably earlier.

  • Boss push logic reworked: push strength now scales with the distance between the player and the source.

  • The active cooldown of the quest spawner is reduced by 25% each time you complete a quest.

---

## 🐞 Bug Fixes

  • Hangar: clicks no longer pass through UI; modules under buttons won’t be selected accidentally.

  • Settings: V-Sync toggle now remembers its state across scene changes.

  • Audio Manager: recurring sounds are now partially pitch-shifted.

  • Collision sounds with enemies no longer trigger twice.

  • Boss 2: no more brief invisible wall after destroying the deployed shields.

  • Spawn systemfixed miscounting of unit limits.
  • Fixed a text bug in the Upgrade HUD.

---

## 🎨 Visual & Audio

  • Player Message System overhauled — messages are easier to notice.

  • New quest completion sound; trigger sound reworked.

  • Quest boxes now have an opening animation and no longer disappear abruptly.

  • Stationary enemies from District 3 onward now have an engine/flight sound.

  • Boss 1added flight sound and weapon-channeling SFX; minor visual tweaks.
  • Boss 2new SFX when lasers hit targets.
  • Damage-field sounds are no longer global.

  • District 2 mines now play an explosion VFX when triggered and no longer just vanish; they also explode on collision.

  • Reworked how EXP and other pickup sounds are handled to avoid overlap:

  • EXP sounds pitch up as you approach a level-up.

  • New sounds for Time and Heal orbs.

  • UI sounds revised.

  • Button hover now uses tweens instead of direct scaling.

  • New “select module” sound in the hangar.

  • Button hover sound replaced.

---

## 🧩 Misc

  • Optimized audio playback and RAM memory usage.

  • Optimized UI elements (floating text, FPS display, etc.).

  • Pool Manager optimized.

  • Damage fields are now pooled.

  • Removed logs from the build.

---

Source

Steam News / 3 September 2025

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