In this update7
Full notes
Full Nion Forge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Nion Forge changes
# 🔧 Nion Forge - Patch 0.5.7
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A bit later this time, but here are the patch notes.
We actually want to slow down demo updates and fully focus on new content. Still, we’ve made a few more adjustments.
## 🚀 New Features
When ships are particularly long, the camera now adjusts to keep the whole ship in view.
Weight Modulators now increase the effectiveness of direction engines on larger ships.
The stats panel now shows how many enemies and bosses were defeated during a run.
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## ⚖️ Balance Changes
The impact of direction engines in combination with larger ships has been increased.
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## 🐞 Bug Fixes
Fixed several issues with spheres updates. Big Photon Spheres are playable again.
The “Infernal Zone” upgrade of the “Infernal Sphere” could heal the player without “Rising Force” – this is now fixed.
Various text adjustments and minor fixes.
Floating text images now fade out together with their text.
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## 🎨 Visual & Audio
Since most pickups are particle-based, FPS dropped quickly when too many orbs were active at once. Orbs now use a form of LOD and turn into simpler objects when far away from the player.
Enemy and district shaders were reworked to improve foreground/background separation. Lighting was also slightly adjusted in the process.
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## 🧩 Misc
The entire enemy spawn system has been completely reworked.
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## 💬 Community
A huge thank you to all our playtesters!
Most of these changes were made possible thanks to your feedback and bug reports.
Keep them coming – they really help us shape Nion Forge into a better game!
Source
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